R9 showed that Roots and Stuns are still wickedly overpowered, making them both annoying but also required in PVP. Let's change that. I have a solution to roots and stuns that will work fairly for everyone. It's simple really. Roots and Stuns should NEVER be cast or invoked by your opponent. Only YOU through your own actions should have a chance to ROOT or STUN yourself. Here's what I mean. The way it currently works, you try to TRIP someone, or STUN them, or ROOT them, whatever. You're initiating the "problem". We need to reverse that. We need skills that when you FAIL you get stunned or rooted. Then we need clear paths that allow you to avoid using those skills and spells. But, the really powerful skills and spells will have to have failure possibilities that involve being ROOTED, STUNNED, TRIPPED, GRAPPLED, whatever. Now the onus is on you and your choices and not the other players that are spamming it everywhere. This should make it far less annoying and certainly more balanced. But because NO ONE likes randomness for the sake of randomness, there has to be some level of "skill" involved in keeping yourself from being rooted or stunned. So my suggestion would be to For example, maybe you attempt to use a sword attack where you're out of range of your opponent? That gives you a chance to be stunned! After all, you just whiffed in front of your opponent and now you're out of position. Or here's another example...you just attempted to cast Earthquake but you were attacked and interrupted, this gives you a chance to be ROOTED! Goodbye roots and stuns as we knew you...we've decided to evolve.