Hey everyone, Yordic Meyers here. Kept you waiting,huh? Real life has been crazy for me. The holidays brought new trouble, we had some pretty big issues and I lost my father back at the end of november. Things have been bonkers but here I am. Today's topic is: Quests. More specifically how to solve the problem of not having a writer anymore. The content in the game as it is leaves a lot to be desired in both clarity and substance and I think I have JUST THE SOLUTION! We all see those maps with little to no player interaction in them, towns where you have one thing to do there and then nothing else. Well what if they didn't have to be that way? What if instead of having all these empty towns we had quests with minor rewards and short,repeatable, story lines? Without a writer these things would be borderline impossible to implement...for any game other than shroud. See, Shrouds biggest asset is it's players. We exist to further the game development and pay for the game with our purchases. We test for bugs and we build the world around what it is. So,whats to say we can't fill it with content? official content? Introducing: The Monthly Quest writing challenge! YES! A contest to become immortalized and help build out this wonderful world we all live in! My idea is simple: Set up at each release a contest theme and announce the theme on the Telethon stream. Players will then have three weeks to write out a quest line using an easy to fill form that the developers can then translate into the game with a quest reward that simply pulls a few random things from the loot draw pools. The storylines would have to utilize an already existing NPC, have to be triggered by a specific word or phrase and would be limited to, say, staying in the region. These submissions would then be filed and looked through and a set of finalists would be selected from which a winner will be announced on the next live stream. BUT YORDIC! The Forums would just bury these posts! it would be a mess and impossible to track! I knew you would say that,imaginary man, and I already have a solution! Introduce a new Email to send these quest forms in to! The writers would then send the quest line into the new email (firstname.lastname@example.org?) where they could easily be filtered for necessary key words. This would also keep the questlines from being revealed to the public before they are ready. Not only would this create more content for the game but it would be a great way to help publicize the game! What looks better than a game where you can change the face of the game? Now I know what you are thinking: How will anyone know I created this quest? saying the quest is created by a player in the name would be immersion breaking! Well I thought about that too. At the end of the quest you will be given a piece of paper as one of your rewards that lists the name of the quest and the creators name(whether they want their actual name or avatar name put in). I think those people who win should also be given a title to hold above their heads to show off their contribution as well as to stop any economy breaking items from being introduced into the game. In order to stop the same people from winning over and over I suggest that you can only win the contest once ever. Their quest becomes a part of the world and they have left a mark on a game they love. I think people would want to play a game they might have a say in. Sure it might mean more manpower is needed but that's what interns are for. Personally I think this would be an incredible addition to the game world and would drum up some publicity for the game and potentially bring players in to stay if they have an actual say in what goes on even if it's on a fundamentally small level. I think this might also get people moving to create more player run quests in the game as well for practice. But what do you think? Would this be good for the game? Would you write a quest for the contest? Leave your comments and questions down below and lets get talking about this!