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Release 61 Post Draft: Feedback Please

Discussion in 'Release 61 QA Feedback' started by DarkStarr, Dec 5, 2018.

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  1. DarkStarr

    DarkStarr Executive Producer Moderator SOTA Developer

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    Here is an early rough draft of the Release 61 Instructions Post. Lots of stuff is still in progress, including the text itself, features, content, etc. Some things listed here are not yet in the build and might NOT make the release!

    As always this thread is for editing the post itself, clarifying the contents, etc. It is NOT about debating game features, decisions, etc. Please start other threads for that.

    Also as usual the links to instructions and known issues are pointing to R60 so I don't need to be told that. :)

    I also don't need to be reminded about blank areas or places that say <insert more here> or are blank. I got those. :)

    Also please DO NOT give feedback on the ORIGINAL text that I cut and paste from the Quarterly Schedule Post. As a rule we never edit the original text. We only put new text afterwards in italics. That way we make sure everyone knows we aren't hiding anything, especially if something is delayed. ;)
     
  2. Alley Oop

    Alley Oop Bug Hunter Bug Moderator

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    no longer daylight time
     
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  3. Dirk Hammerstrike

    Dirk Hammerstrike Avatar

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    Looks good to my eyes.
     
  4. Rufus D`Asperdi

    Rufus D`Asperdi Avatar

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    Really rough sentence... I think you mean something like:
    We have also expanded the fishing skill tree to add skills related to all of the water types. You'll need sufficient skill in these to unlock the ability to fish in lava.

    This appears twice. Once in the preamble, and again under Crafting & Economy.
     
    Last edited: Dec 5, 2018
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  5. Aartemis

    Aartemis Avatar

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    @DarkStarr ,

    Questioning if the Automatic Redemption of Rewards Release 61 did not make R61 QOL or if it was an oversight? I know it had its own post, but figured might as well bring this up?
     
  6. DarkStarr

    DarkStarr Executive Producer Moderator SOTA Developer

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    fixed
     
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  7. DarkStarr

    DarkStarr Executive Producer Moderator SOTA Developer

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    redemption post updated
     
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  8. DarkStarr

    DarkStarr Executive Producer Moderator SOTA Developer

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    fixed
     
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  9. Alley Oop

    Alley Oop Bug Hunter Bug Moderator

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    i see the new weapons on kobold grenadiers, but gunners still have crossbows. should they have changed too or is that another weapon on the backlog?
     
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