"Currently your effective resistance is half your attunement plus your resistance. I have toyed with and written in my blog about the idea of making your resistance the higher of your attunement or resistance BUT before I can consider that, I need to add some way to build some resistance up." -Chris Personally I really dislike resistance being tied to attunement, since it encourages leveling all magic trees in order to gain resistance. How do people feel about the idea of changing the tie between resistance and attunement, but giving all avatars a starting base resistance of X. For the sake of simplicity of the discussion lets say it's 100. So your fresh adventure level 1 character has 100 resistance in every magic tree. We remove all resistance passives from the skill trees. Now when you level a magic tree you gain no resistance, but you do lose resistance from the opposing magic school. So as I train my fire tree I lose water resistance, but I do not gain fire resistance. A ratio of something around 100 fire attunement = - 20 water resist. It's not overly punishing, but water will hit you a bit harder if you really push the fire tree. There a some nice benefits to this system. If you want to play a pure melee non magic character you already have max resistance from the start outside of gems or potions. If you want to be amazing in fire you'll get hit harder by water, etc. If you want to master all the magic trees you're going to get hit harder by every school of magic for your versatility. This passively discourages leveling every tree, while not putting non magic builds at any disadvantage. This would also be fairly quick to implement.