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[Responded] kobold fire resist in Krull

Discussion in 'Quests, Conversations, & NPC's' started by istyrl, Apr 26, 2018.

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  1. istyrl

    istyrl Avatar

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    kobold fire resist in krull may have been set too high, without evaporate I cant make almost any damage. Fire atunment 230, adv lvl 105 attack skills at 105

    4/26/2018 12:54 PM
    Title:
    Reproduction Rate:
    Blocker?
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    Steps to Reproduce:
    User Specs:
    OS: Windows 10 (10.0.0) 64bit
    CPU: Intel(R) Core(TM) i7-7700K CPU @ 4.20GHz (8) System RAM: 32686
    GPU: NVIDIA GeForce GTX 1070 GPU RAM: 8081
    SotA.Win.64.763.Date.04.25.18
    Area: Novia_R3_Underground03_01
    Area Display Name: K'rul
    Loc: (45.0, 136.0, 346.0)
    Debug: Tm92aWFfUjNfVW5kZXJncm91bmQwM18wMXx8KDQ0Ljk3MSwgMTM2LCAzNDYuMDE5KXwoMCwgLTAuNjM5LCAwLCAwLjc2OSl8NjM1LjQ5Mjh8MTIuNzg1ODZ8MA==
     
  2. Lexie

    Lexie Bear Queen

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    Bug submitted: 58452 thank you
    Can you screenshot your combat log by chance so we can get a better idea of what it looks like numbers wise?
    @istyrl
     
  3. Chris

    Chris Tech Lord Moderator SOTA Developer Ambassador

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    Investigating. I didn't change anything with kobolds this release but others do touch that data.
     
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  4. istyrl

    istyrl Avatar

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    after dying i left krull :) will give it a try later on, going to test other mobs to see if it is general or only in krull
     
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  5. istyrl

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    update, back in krull it appears that immolation and ring of fire are not doing any damage in krull, not a damage resist or fire damage being lower, but "just" two major fire sills inoperant in krull ;)
    Meteor shower / ice field does not work as well
    same bug than we had in R52 I guess
     
    Last edited: Apr 26, 2018
  6. Chris

    Chris Tech Lord Moderator SOTA Developer Ambassador

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    This will be fixed in tomorrow morning's patch. I checked the fire resistance on Kobolds there and it is fairly high but not crazy. Around 80for non-casters and 120 for casters. Still, with a 200+ fire attunement you should be able to burn them to the ground. I'm guessing what you were really seeing was the AE problem.
     
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