While I appreciate the change to the wood pulp recipe that came as a result from @Chris starting the crafting challenge, it entirely misses the forest for the tree. Specifically, the problem that existed with wood pulp is not isolated to that one item. The majority of the crafting system suffers from the same problems as wood pulp, whether it's the artificial crafting cap (20 of X at a time), the exorbitantly long periods of time to do certain actions regardless of skill level, other artificial caps (you can only scrap 15 items at a time), etc. What's desperately needed is for the developers to actually spend some time (months) playing the actual game that has been created, particularly in the crafting arena, so they can truly grasp how awful things are. I mean seriously, in a challenge to just craft a few teleport scrolls, Chris gave up at the first step out of several steps. Just think of how frustrating it is for those of us who play the game to have to endure the entire process. So please, I beg of you, take some serious time to play the game that's been created. I've often found that what sounds good in theory often is not good in practice, and the crafting system is a splendid example of that.