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[Responded]start a new game with Female in the Offline Mode gets stuck at 94% on the loading scrn

Discussion in 'Critical Issues (Blockers, Performance, Crashes)' started by Daenerys Targaryen, Sep 30, 2017.

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  1. Mischievous Dragon

    Mischievous Dragon Riparian Reaper

    Messages:
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    Location:
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    9/30/2017 6:40 PM
    Title: starting a new game with Female Avatar in the Offline Mode gets stuck at 94% on the loading screen
    Reproduction Rate: 2/2
    Blocker? yes

    Details:
    starting a new game with Female Avatar in the Offline Mode gets stuck at 94% on the loading screen

    output_log:
    Code:
    Initialize engine version: 5.6.3p4 (fbe8bd37d7fa)
    GfxDevice: creating device client; threaded=1
    Direct3D:
        Version:  Direct3D 11.0 [level 11.1]
        Renderer: Radeon(TM) RX 460 Graphics (ID=0x67ef)
        Vendor:   ATI
        VRAM:     4043 MB
        Driver:   22.19.676.0
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    Loading M:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\UnityEngine.dll into Unity Child Domain
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    Platform assembly: M:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\I18N.West.dll (this message is harmless)
    Platform assembly: M:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
    Loading M:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
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    Loading M:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
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    Loading M:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
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    Loading M:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\DOTween50.dll into Unity Child Domain
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    Loading M:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\LibTessDotNet.dll into Unity Child Domain
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    Loading M:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\TextMeshPro.dll into Unity Child Domain
    - Completed reload, in  0.082 seconds
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    Shader 'UI/Default Font': fallback shader 'UI/Default' not found
    ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'UI/Default Font' - Setting to default shader.
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    <RI> Initializing input.
    
    <RI> Input initialized.
    
    desktop: 1280x1024 60Hz; virtual: 1280x1024 at 0,0
    <RI> Initialized touch support.
    
    UnloadTime: 1.332899 ms
    GameManagerSceneObject.Awake. 9/30/2017 6:47:04 PM
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    SotA.EarlyAccess.Win.64.665.Date.09.29.17, LocalTime=9/30/2017 6:47:04 PM, Patch=tidy-donut.4
    LanguageManager: Setting Language=English, Partner=None
    PreviousApplicationExit status=clean systemMemorySize=12244
    Pathfinding: Init
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    MigrateBrokenBankReferences: 0 records modified.
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    AsyncLoadSequence begin. SceneToLoad: IsleOfStorms/Begin:
    6:47:59 PM: Loading Scene...
    6:48:00 PM: Level load loop started.
    The referenced script on this Behaviour is missing!
    (Filename:  Line: 1515)
    
    The referenced script on this Behaviour (Game Object '<null>') is missing!
    (Filename:  Line: 1744)
    
    Texture is not accessible.
    (Filename:  Line: 324)
    
    Texture is not accessible.
    (Filename:  Line: 324)
    
    Texture is not accessible.
    (Filename:  Line: 324)
    
    Texture is not accessible.
    (Filename:  Line: 324)
    
    Texture is not accessible.
    (Filename:  Line: 324)
    
    Texture is not accessible.
    (Filename:  Line: 324)
    
    Texture is not accessible.
    (Filename:  Line: 324)
    
    Texture is not accessible.
    (Filename:  Line: 324)
    
    Texture is not accessible.
    (Filename:  Line: 324)
    
    Texture is not accessible.
    (Filename:  Line: 324)
    
    Texture is not accessible.
    (Filename:  Line: 324)
    
    Texture is not accessible.
    (Filename:  Line: 324)
    
    Texture is not accessible.
    (Filename:  Line: 324)
    
    Texture is not accessible.
    (Filename:  Line: 324)
    
    Texture is not accessible.
    (Filename:  Line: 324)
    
    Texture is not accessible.
    (Filename:  Line: 324)
    
    Texture is not accessible.
    (Filename:  Line: 324)
    
    Texture is not accessible.
    (Filename:  Line: 324)
    
    Texture is not accessible.
    (Filename:  Line: 324)
    
    Unloading 5 Unused Serialized files (Serialized files now loaded: 50)
    Pathfinding: Load UnLoaded
    UnloadTime: 24.503984 ms
    GameManagerSceneObject.Awake. 9/30/2017 6:48:02 PM
    NavMeshLoadTime SceneId=IsleOfStorms , Time=0.06785583
    Pathfinding: Load Loaded
    Texture is not accessible.
    (Filename:  Line: 324)
    
    Texture is not accessible.
    (Filename:  Line: 324)
    
    Texture is not accessible.
    (Filename:  Line: 324)
    
    Texture is not accessible.
    (Filename:  Line: 324)
    
    Texture is not accessible.
    (Filename:  Line: 324)
    
    Texture is not accessible.
    (Filename:  Line: 324)
    
    Texture is not accessible.
    (Filename:  Line: 324)
    
    Texture is not accessible.
    (Filename:  Line: 324)
    
    Texture is not accessible.
    (Filename:  Line: 324)
    
    Texture is not accessible.
    (Filename:  Line: 324)
    
    Texture is not accessible.
    (Filename:  Line: 324)
    
    Texture is not accessible.
    (Filename:  Line: 324)
    
    Texture is not accessible.
    (Filename:  Line: 324)
    
    Texture is not accessible.
    (Filename:  Line: 324)
    
    Texture is not accessible.
    (Filename:  Line: 324)
    
    Texture is not accessible.
    (Filename:  Line: 324)
    
    Texture is not accessible.
    (Filename:  Line: 324)
    
    Texture is not accessible.
    (Filename:  Line: 324)
    
    Texture is not accessible.
    (Filename:  Line: 324)
    
    Texture is not accessible.
    (Filename:  Line: 324)
    
    Texture is not accessible.
    (Filename:  Line: 324)
    
    Texture is not accessible.
    (Filename:  Line: 324)
    
    Texture is not accessible.
    (Filename:  Line: 324)
    
    Texture is not accessible.
    (Filename:  Line: 324)
    
    Texture is not accessible.
    (Filename:  Line: 324)
    
    Texture is not accessible.
    (Filename:  Line: 324)
    
    Texture is not accessible.
    (Filename:  Line: 324)
    
    Texture is not accessible.
    (Filename:  Line: 324)
    
    Camera: CameraRig_Universal (CameraController)
    GfxDevice: creating device client; threaded=1
    
    Unloading 55959 unused Assets to reduce memory usage. Loaded Objects now: 306414.
    Total: 731.998230 ms (FindLiveObjects: 23.602846 ms CreateObjectMapping: 31.994698 ms MarkObjects: 446.900665 ms  DeleteObjects: 229.498184 ms)
    
    GC.Collect() took 0.1 seconds
    6:48:06 PM: Level loaded.
    6:48:06 PM: Scenario init completed. Scenario:Begin
    Checksum for IsleOfStorms/Begin: 3774725793
    Starting Initializing Plots
    Platform assembly: M:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\Mono.Security.dll (this message is harmless)
    Platform assembly: M:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\Boo.Lang.dll (this message is harmless)
    6:48:11 PM: Equipping Avatars...
    GfxDevice: creating device client; threaded=1
    Finished Initializing Plots
    Spawning local player at (49.558, 17.871, 28.861) using spawner PlayerSpawnLocation. SnapToGround:True
    PhotonNetwork error: Could not Instantiate the prefab [Assets/Data/PlayerCharacters/PlayerCharacterFemale.prefab] as it has no PhotonView attached to the root.
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
    
    PhotonNetwork error [Instantiate]: PlayerSpawnLocation failed to create prefab. Check prefab definition.
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
    
    PlayerSpawnLocation.Spawn:  Failed to instantiate player character!
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
    
    OnLocalPlayerDataDeserialized: Failed to create local player!
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
    
    6:48:41 PM: Equipment load has exceeded 30 seconds!
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
    
    GfxDevice: creating device client; threaded=1
    GfxDevice: creating device client; threaded=1
    GfxDevice: creating device client; threaded=1
    
    Screenshot:
    [​IMG]

    Steps to Reproduce:
    1) Turn on the pc
    2) Start Win10
    3) Start a new game with Female Avatar in the Offline Mode

    User Specs:
    OS: Windows 10 (10.0.0) 64bit
    CPU: Intel(R) Core(TM) i7-3770 CPU @ 3.40GHz (8) System RAM: 12244
    GPU: Radeon(TM) RX 460 Graphics GPU RAM: 4043
    SotA.EarlyAccess.LIVE.Win.64.665.Date.09.29.17
     
    Last edited: Oct 2, 2017
    discipleofweb and liz_the_wiz like this.
  2. Arya Stoneheart

    Arya Stoneheart Avatar

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  3. Attenwood

    Attenwood Portalarian Emeritus Dev Emeritus

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    We are having difficulty reproducing this issue internally. All of our machines, with varying OS and hardware, seem to be loading into the game fine in offline mode. However, we've written up a ticket for Tech to take a look at this issue further. ID: 51349
     
  4. Lord Subtleton

    Lord Subtleton Developer Emeritus

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    Seems likely you have a corrupted install. This problem would occur in offline mode and online mode. You haven't mentioned whether online play is working for you, but that's an important detail. If you've got a virus program like Norton installed on your machine, it could also be part of this issue.
     
  5. Arya Stoneheart

    Arya Stoneheart Avatar

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    The online part does work, there is a 94% hang but it is only for 5 -10 seconds. I have Kaspersky and Malwarebytes installed.

    I think I did see a pop up message for Kaspersky where is was trying to block the program, but I was able to play.
     
  6. Arya Stoneheart

    Arya Stoneheart Avatar

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    I think the reinstall did fix the problem. There was no noticeable hang at 94% for offline mode today.

    The only noticeable hang was for online mode was at 50% and 94% but that was for loading decorations in Diamond Fields.
     
  7. Mischievous Dragon

    Mischievous Dragon Riparian Reaper

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    The issue got resolved for me after Steam updated the client from 665 to 667.

    edit 10/6/2017 3:25 PM
    The Offline Mode stopped working for me again in 669
    and still does not work as of Build 672.
     
    Last edited: Oct 6, 2017
    discipleofweb likes this.
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