I'd like to suggest a new skill under each of the Salvage skills in the Crafting tree. Maybe @DarkStarr and @Bzus can consider this as an extension of the crafting system. Rework Item Requires 40 Salvage Item Learning this skill adds a new recipe to your Crafting Book. Using this recipe, you can place a crafted item, a component, and some fuel on a crafting station and attempt to replace the component in the crafted item with the new component. At high skill levels, there is a small chance you will recover the existing component, just as though you salvaged the item. For example, using the Smithing Rework Item skill, you can place an Iron Longsword that has a standard Iron Hilt on a Smithing Station, along with an Elven Hilt and a Chunk of Coal. If it fails, it consumes the fuel and you get back your sword and the new hilt. At a skill of 80, you do have about a 2% chance to lose the new Elven Hilt upon failure, but this decreases with higher skill. If it succeeds, the Iron Hilt on the sword is replaced with the Elven Hilt, improving your weapon! At a skill of 80, you have about a 2% chance to get back the original Iron Hilt as well, and this increases with higher skill. Note that this isn't really any better than salvaging to try to get components out of a dropped item, except that you have a chance to do so per component. So if Torc'Dawl's hammer has both a hammer head and a mossy handle, you can attempt to replace those components individually in order to try to recover them. This should have very little, if any, effect on the economy for those items. What this will do is provide an upgrade path for players with their "favorite" items. For example, you commission an Obsidian Longsword with great enchantments and masterworks, and in a few months, you get a new hilt from a rare drop. Instead of having to completely recreate your sword, likely with different enchantments and masterworks, you simply have a skilled craftsman rework the sword to incorporate your new hilt.