Rings, rings, rings...

Discussion in 'Feedback' started by ConjurerDragon, Dec 23, 2022.

  1. ConjurerDragon

    ConjurerDragon Avatar

    Messages:
    1,698
    Likes Received:
    1,021
    Trophy Points:
    125
    Gender:
    Male
    Location:
    Rhineland-Palatinate
    When the Ring of Chrysopoeia has +2 Alchemy and +2 Alchemy Enchantment,
    shouldn´t the other crafter rings be identical?

    e. g.
    Wayland Loop is only +2 Blacksmithing Masterwork without a bonus to basic Blacksmithing.
    the
    Thimble of Evelyn is only +2 Tailoring Masterwork without a bonus to basic Tailoring,
    while the
    Ring of Jones +2 cooking does not have more categories than cooking to give.
     
  2. Barugon

    Barugon Avatar

    Messages:
    15,716
    Likes Received:
    24,337
    Trophy Points:
    153
    Gender:
    Male
    I don't know why the alchemy ring gets an extra bonus but, FYI, the real power comes if you salvage the rings and get the imbued gems to craft your own rings, which are +10 each. You can wear three pieces (2 rings and a necklace) for a total of +30.

    Salvaging a common artifact has a 10% chance to extract a gem, salvaging an uncommon artifact has a 50% chance to extract a gem and salvaging a rare artifact has a 100% chance to extract a gem.
     
    Mox Anthracyte, Ysold and FrostII like this.
  3. ConjurerDragon

    ConjurerDragon Avatar

    Messages:
    1,698
    Likes Received:
    1,021
    Trophy Points:
    125
    Gender:
    Male
    Location:
    Rhineland-Palatinate
    Good to know - but: Were is the sense that a jewel that gives +10 to cooking comes from a ring that, depending on rarity, gives only +2, +4 or +6 to cooking?
     
  4. Barugon

    Barugon Avatar

    Messages:
    15,716
    Likes Received:
    24,337
    Trophy Points:
    153
    Gender:
    Male
    The gems give the same bonus as epic level artifacts. However, some artifact properties you don't get with the gems. For instance, the +jump property of frogkin and cuttlekin rings.

    [edit] They made the gems the same power level as epic artifacts so that crafted items would be the most powerful in-game.
     
  5. Violet Ronso

    Violet Ronso Avatar

    Messages:
    2,632
    Likes Received:
    5,108
    Trophy Points:
    153
    Basically, you salvage those artifacts with a gem or jewel imbued with their power, but then it requires a (somewhat) master craftsman to socket them in the item. You could make sense of it by thinking that it is the socketing process that gives it its strength, and the salvaging of artifacts is only for the crystal in which the energy will flow.
     
    FrostII and Anpu like this.
  6. ConjurerDragon

    ConjurerDragon Avatar

    Messages:
    1,698
    Likes Received:
    1,021
    Trophy Points:
    125
    Gender:
    Male
    Location:
    Rhineland-Palatinate
  7. Anpu

    Anpu Avatar

    Messages:
    7,944
    Likes Received:
    9,015
    Trophy Points:
    153
    Location:
    Hemut
    Those probably were changed. But the page was made before that so it would have outdated info.

    When you see any outdated information just let us know here https://www.shroudoftheavatar.com/forum/index.php?threads/sotawiki-update-thread.48780/
     
  8. Barugon

    Barugon Avatar

    Messages:
    15,716
    Likes Received:
    24,337
    Trophy Points:
    153
    Gender:
    Male
    The epic level rings probably are +2. I don't know, I'm still trying to collect enough of them.
     
  9. Violet Ronso

    Violet Ronso Avatar

    Messages:
    2,632
    Likes Received:
    5,108
    Trophy Points:
    153
    Here are your stats on the Frogkin Rings according to the Official Spreadsheet

    Ring of the Frogkin Common RING +1 Jump Strength +2 Combat Dodge
    Ring of the Frogkin Uncommon RING +1.25 Jump Strength +4 Combat Dodge
    Ring of the Frogkin Rare RING +1.5 Jump Strength +6 Combat Dodge
    Ring of the Frogkin Legendary RING +1.75 Jump Strength +8 Combat Dodge
    Ring of the Frogkin Epic RING +2 Jump Strength +10 Combat Dodge
     
  10. Barugon

    Barugon Avatar

    Messages:
    15,716
    Likes Received:
    24,337
    Trophy Points:
    153
    Gender:
    Male
    It looks like they have been nerfed. Here's what I have.
    • Ring of the Frogkin, Common: +0.2 Jump Strength, +2 Combat Dodge
    • Ring of the Frogkin, Uncommon: +0.4 Jump Strength, +4 Combat Dodge
    At that progression, Ring of the Frogkin, Epic would provide +1 Jump Strength. Perhaps because you could wear two rings?

    [edit] I was wrong about the Imbued Jewel of the Frogkin (and Cuttlekin) not providing +Jump Strength. According to the spreadsheet, each jewel provides +0.5 Jump Strength.
     
    Last edited: Jan 10, 2023
    ConjurerDragon likes this.
  11. Gwendolyn Obscuro

    Gwendolyn Obscuro Bug Hunter

    Messages:
    595
    Likes Received:
    1,144
    Trophy Points:
    63
    Yes the spreadsheet is incorrect for frogkin and cuttlekin rings. Here is an epic frogkin-

    [​IMG]

    For the crafting rings the jewel is equal to an epic ring but for most of the other artifacts this is not the case and it is worth consulting the spreadsheet which is still mostly accurate but not in the above case.
     
    Anpu likes this.
  12. ConjurerDragon

    ConjurerDragon Avatar

    Messages:
    1,698
    Likes Received:
    1,021
    Trophy Points:
    125
    Gender:
    Male
    Location:
    Rhineland-Palatinate
    So the Epic version of Jump is what the common version had been? No wonder jumping nowadays is underrated...
     
  13. Rinaldi

    Rinaldi Bug Hunter

    Messages:
    1,624
    Likes Received:
    3,796
    Trophy Points:
    113
    Gender:
    Male
    I can confirm what @Gwendolyn Obscuro & @Barugon have stated.

    Stats for the Ring of Frogkin:
    • Common..........+0.2 Jump Strength, +2 Combat Dodge
    • Uncommon......+0.4 Jump Strength, +4 Combat Dodge
    • Rare.................+0.6 Jump Strength, +6 Combat Dodge
    • Legendary.......+0.8 Jump Strength, +8 Combat Dodge
    • Epic..................+1.0 Jump Strength, +10 Combat Dodge
    Stats for the Ring of the Cuttlekin
    • Common...........+0.2 Jump Strength, +2 Dexterity
    • Uncommon......+0.4 Jump Strength, +4 Dexterity
    • Rare..................+0.6 Jump Strength, +6 Dexterity
    • Legendary........+0.8 Jump Strength, +8 Dexterity
    • Epic..................+1.0 Jump Strength, +10 Dexterity

    This was mentioned already, but I wanted to re-iterate this important point: the imbued jewel that comes from salvaging these rings gives less jump strength and less dodge/dexterity than an epic ring.
    • Epic Frogkin ring............+1.0 Jump Strength, +10 Combat Dodge
    • Imbued frogkin jewel......+0.5 Jump Strength, +2 Combat Dodge
    • Epic Cuttlekin ring..........+1.0 Jump Strength, +10 Dex
    • Imbued cuttlekin jewel...+0.5 Jump Strength, +2 Dex
    So, for Frogkin & Cuttlekin rings, the epic rings have better buffs than the rings crafted with an imbued jewel.

    Reason for nerf...
    I think they nerfed the jump strength buff for these rings after they added a second ring slot. The ring buffs were originally formulated assuming that only one ring would be equipped. But when they added a second ring slot, some buffs became too powerful when two rings of the same type were equipped. Their original solution was that certain rings could only be equipped one-at-time. That original solution was eliminated in favor of halving the buffs for some rings & allowing any 2 rings to be equipped at the same time. Therefore, equipping two of the nerfed rings gave a similar buff as the equipping one of the un-nerfed rings.

    There may have been an additional nerf to jump strength because the imbued gems also meant that jump strength could be buffed even greater with a necklace. Many of the structural elements in the SOTA world were not intended to be jumped on or jumped over...so they had to limit the max jump buff to prevent unintended consequences in adventure scenes that were already finished.
     
    Last edited: Jan 10, 2023
    Anpu likes this.
  14. ConjurerDragon

    ConjurerDragon Avatar

    Messages:
    1,698
    Likes Received:
    1,021
    Trophy Points:
    125
    Gender:
    Male
    Location:
    Rhineland-Palatinate


    Wouldn´t that be a bug then? Usually the jewel is supposed to contain the epic power (e.g. Imbued Jewel of the Master Chef is +10 cooking).

    From 1 to 2 rings and they nerf them? What if we would want to wear a ring on each finger and a bone in our nose? e.g. like the Mandarin in the Iron Man comics
    Or even worse - go full pirate and wear additional 2 earrings...
     
  15. Barugon

    Barugon Avatar

    Messages:
    15,716
    Likes Received:
    24,337
    Trophy Points:
    153
    Gender:
    Male
    So much for crafted items being the most powerful.

    [edit] Just to clarify that, if I have two epic frogkin rings and a crafted necklace with a frogkin jewel then I would get +2.5 jump and +22 dodge. If I have three crafted pieces of jewelry with frogkin jewels then I would get +1.5 jump and +6 dodge. That seems pretty crappy.
     
    Last edited: Jan 10, 2023
    Anpu likes this.
  16. Duke Gréagóir

    Duke Gréagóir Legend of the Hearth

    Messages:
    5,686
    Likes Received:
    11,827
    Trophy Points:
    165
    Location:
    Dara Brae
    Get used to it. Taming has been nerfed so much. It seems like they add something to taming to increase power then nerf that power to what it was before but with extra steps now.
     
  17. Violet Ronso

    Violet Ronso Avatar

    Messages:
    2,632
    Likes Received:
    5,108
    Trophy Points:
    153
    With possible exceptions, Legendary and Epic Combat artifacts will usually outperform gems or jewels, meanwhile the rare version should be at the same level or close as the jewel. They serve a niche purpose that can sometimes be useful for some builds.
     
    Barugon likes this.