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Samael quest bugs in Battle of Highvale...

Discussion in 'Release 46 Feedback Forum' started by twofoldsilence, Oct 23, 2017.

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  1. twofoldsilence

    twofoldsilence Avatar

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    10/23/2017 11:06 AM
    Title: Samael quest bugs in Battle of Highvale...
    Reproduction Rate: Not sure.
    Blocker? No.
    Details: I find the Samael quest to heal the wounded soldier very confusing in Battle of Highvale, so it may need some additional love. The main thing I find confusing about it is how he abruptly leaves the conversation to run toward the wounded knight. I think I should have to at least click "continue" or "lead Samael to wounded knight" in the conversation he shouldn't just run off. Also, why is he leading me not the other way around. The tips that come up on screen even say I should leave him, and not let him fall too far behind, but he's the one leading me. Additionally, while I was running after him he stopped near the exit gate and the other guy there started talking to me, which really made tings even more confusing. I think this could be fixed by flagging me someway as following Samael to the knight, and insuring when I'm flagged as such the other guy doesn't talk to me. Also, when Samael mentions how sad it is that so many died or coughing etc. while heading to the knight I think a conversation window should open that I need to close to continue following Samael. Also, there should be a pause/conversation started once Samael and I reach the wounded knight instead of him just shouting something and running off. Additionally, Samael got stuck near a cliff after healing the knight as best he could and running back to his original spot, so his path finding may need to be looked at.
    Steps to Reproduce: Talk to Samael about the wounded knight.
    User Specs:
    OS: Windows 10 (10.0.0) 64bit
    CPU: AMD FX(tm)-6300 Six-Core Processor (6) System RAM: 16284
    GPU: NVIDIA GeForce GTX 960 GPU RAM: 4062
    SotA.EarlyAccess.QA.Win.64.577.Date.10.20.17
    Area: novia_r6_hills02_highvalevillage/WithTutorial
    Area Display Name: Battle of Highvale
    Loc: (75.6, 35.0, -109.2)
    Debug: bm92aWFfcjZfaGlsbHMwMl9oaWdodmFsZXZpbGxhZ2V8V2l0aFR1dG9yaWFsfCg3NS41ODgsIDM0Ljk5LCAtMTA5LjIxMil8KDAsIC0wLjk5NSwgMCwgMC4wOTYpfC0xNjkuMDUxNnwxOS4wODQ2OHwxLjg1NzQ1OA==
     
    Paladin Michael likes this.
  2. Lum the Mad

    Lum the Mad Developer Emeritus Dev Emeritus

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    Moving to feedback - this is good feedback but not technically a bug as it works, just not clearly.
     
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