It's not that they "now" want us to exchange real money for gear repairs. That was *ALWAYS* a thing since COTOs came around. Now they're making it more expensive, which is fine with me. If someone has their +15 suit of armour, they shouldn't be able to repair it to full for $5 every month. Real money for repairs on their in game gear isn't new. While I do see the argument that the game is a bit more P2W now because people with thicker wallets can repair their gear and can afford +15 everything, this really isn't different than now. People who have thick wallets bought COTOs, sold them for gold on their CF vendor and then bought the suits for 300k to use on their level 20 characters, which they bought the XP on. This change isn't suddenly making the game P2W. COTOs existing did that. This change is making the market viable for crafters. If you have your +15 suit, are you really going to ditch it and get a new suit for 350k+ or are you going to spend $5 (or 10k IGG) on COTOs to repair them? Frankly people shouldn't be upset that the repair cost on COTOs is going up. They should be upset that COTOs are even capable of repairing max durability, instead of using the repair skill and actually giving a purpose to that skill.