Selling individual dialog NPCs instead of the functionality is going to be a mess

Discussion in 'Feedback Archive' started by Vladamir Begemot, Feb 21, 2020.

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  1. Vladamir Begemot

    Vladamir Begemot Avatar

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    Last time I'll say it, now that it's visible in the store.

    You're making a mistake by selling NPCs instead of the functionality to add dialog.

    If you sell the functionality, it can be added to all sorts of things. Books suddenly become magic books. A talking dog. A potato is evidently requested as well.

    And most obvious, the dozens or hundreds(?) of NPCs that already exist.

    If you sell it item by item, the store will be overrun by them, or there just won't be enough. Couple that with the wishlist section, which will be a never ending list of "Ok now can you add it to our Oracle Crawler. Ok now can you add it to our Magic Broom. Ok now can you add it to the Knight's Servant Pet." With each one having to be an entirely new object.

    It's either going to be a big mess, or you're just going to give up at about 20 NPCs and we'll never be satisfied.

    You need to implement conversations as a modifier to objects, that can be bought in packs. So they modify things similar to the way patterns do, and you can add more and more dialog the way you add bank slots.

    Edit: Oh, and you put in about the ugliest NPCs. That is a fair indicator of what's happening, we'd be doing something totally different than you are envisioning.
     
  2. Cinder Sear

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    Yes, don't f this up Catnip Games. :/
     
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  3. Cinder Sear

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    And honestly, this is the future for this game, player-made quests. Cultivate this, and we will maybe still be niche still, but so much more interest could be made in our game for RPers.

    (I mean, for example, I LOVE DND, but can never find ppl to play and you all know how hard it is to secure a group weekly or whatever.. )
     
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