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Sieges and encounters forced Muliplayer??

Discussion in 'Release 59 Feedback' started by Mishikal, Oct 30, 2018.

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  1. Barugon

    Barugon Avatar

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    With Private mode turned on, I just went into a bandit encounter and then a skeleton encounter and both were private, so I don't know what this change actually did for encounters.
     
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  2. Elwyn

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    Well then we need for noobs to be able to bypass sieges! Oh, wait...

    Open mode for sieges makes a lot of sense, but I'm still not really sure how open mode in encounters is supposed to work, as in how other people enter. I remember before encounters had overworld NPCs, they were open mode, that was kind of interesting. But I also remember that they re-spawned resources until the devs realized how silly it was after the change to party-only mode. Once just for the heck of it I farmed resources in an encounter for almost an hour before I got tired of it. (What's next... bringing back open mode for Owl's Nest Mine?)
     
  3. smack

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    Much like what it does when in a party: it could leave a marker behind that an encounter is in progress and you can join if you want, perhaps?
     
  4. Mishikal

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    Or anyone under player level 80 or so who thinks it'll have engineers in it and get nuked by a cabalist instead.
     
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