The problem is it is just simply not rewarding and it gets old very quick. I don't really feel like killing cabalits every day for weeks to maybe find something, it feels like a waste of time. Same counts for nearly all other bosses. IMO, this is a very bad and boring game design. Now ofc. since you can kill any boss over and over again it shouldn't drop awesome stuff every single time. But after killing 40+ Dragons in a row with no recipe or artifact drop it just really feels wrong. There are better systems out there for loot distribution. There are a lot of other mmos where you really feel getting rewarded for your time. But in SotA the time just feels wasted. I am falling asleep when farming bosses by now... even mining is a lot more interesting than that Even in UO the loot was better with random "unidentified" drops. In UO i didn't had to kill 40+ Ancient Dragons in a row to maybe find something. More like just 3 or 4. The complete boss & loot mechanic in SotA currently is really just bad & boring. If people enjoy killing hundreds of bosses in 1 week to maybe find a couple of things, then great for them. But the mage room in The Rise is way more rewarding than any boss currently in the game.