A recent change was made that basically made a balance between Experience Gained and Experience Points used in training to basically balance out those two to make it similar to what players will see upon launch when there is Normal Experience Point Gains and Points used for Training. I have just gone out with a Mid Level Character and one Skill at the 80 Point level to show you all some simple skill control and Experience Point management. Player who are Losing more then they are gaining are, Over Training, or they are fighting creature way to low for their skill level and therefore just not balancing out. I have chose to fight the BEST monster for Experience Point gains , BY FAR. True I used a out of balance pet but I am just trying to simply show you all about simple skill management and how it will affect your training, experience points. If you fail to understand these simple mechanics you will at some point in your game play reach a point where you will work your pool down to 0 and then only be able to train a very limited number of skills. Why because once you kill something, what little points you just gathered will be very VERY quickly spent on a lot of skills spread across a wide area. If you focus those skills you can train a skill specifically and gain exp points and have more over time, and when you turn more skill set to train they will again eat up those points quickly. ATM there is the ability to lock ALL your skills just to increase your pool, something they are working at preventing But as a result of that mechanics now players can gain exp then just run home and beat on a gust ball to train:-( (( This is another issue all together, One I am diametrically opposed to)) First one is my Skills / Deck / Etc. Second one is first fight with a Net Gain of Exp - the level 80+ Skill in Bludgeons Locked . . . . Third fight is a "Net Loss" ( you are not actually losing those points you are using them to train a skill, but in the end you have less Exp than you started with) of Exp - the 80+ skill in Bludgeons Unlocked . . . . . All I did was change one (ONE) skill to gain which used a % of my pool. ONE Skill In the end player are going to HAVE to learn how to Manage your Skills or your play will become very, VERY tedious and become none productive.