Small things that I think would improve the game

Discussion in 'General Discussion' started by Spungwa, Sep 23, 2018.

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  1. Spungwa

    Spungwa Avatar

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    Below is a list of things that I would guess are not huge amounts of work, though obviously this is a guess, not seen the code base to know, that I think would improve the game.
    I'll put them in separate posts so people can like individually. Many of these I have posted in other posts, but will be buried on like page 5, so thought I would bring them all together.

    Also feel free to add your own, what you think are, small changes.

    Suggestions

    One man's trash is another man's treasure
    Dig for Victory
    Is it Broken
    Why am I not Crit-ing
    Roll it all
    Why can I never make what I want
    Where did my XP go
    Why can't I repair this thing?

    Regards
    Spung
     
    Last edited: Sep 24, 2018
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  2. Spungwa

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    One man's trash is another man's treasure

    Change : I would like to have a new tab on the inventory that is called auto destroy. Then I drag an item into the auto destroy tab then it get destroyed but the listing of the item stays, obviously not using weight though. Then whenever items are looted from a mob if that item is looted it is automatically destroyed. The auto roll code should be changed to not roll for items in the player auto destroy list. Obviously you can right click and clear the entry if you once again want to keep that type of item.

    Why do Change : This allows players to decide what items they want and what items they don't. While still allowing quick looting using the loot all button (or E). Some people will want all the "trash" deco items while others won't. This give the best of both worlds and put the choice of what is "trash" in the player hands.
     
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  3. Spungwa

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    Dig for Victory

    Change : Make all NPC vendors sell reagents, that can be grown and harvested by players, be in stacks of 10. The bundle only be 10 of each. So this does not include black pearl and sulphurous ash (not sure if there is others).

    Why do the change : I think the economy in reagents would get a healthy boost. As it will save player time to buy them from players. While still allowing them to quickly go to an NPC vendor when they are at a pinch or for newer players that do not know where the player vendors are to buy them.
     
    Last edited: Sep 23, 2018
  4. Spungwa

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    Is it broken?

    Change :
    Highlight in yellow or red if an items durability is in the yellow or red state respectively on the paper doll.

    Why do the change : The icon in the top right will indicate if you have broken armour or weapons. However it does not tell you which item is broken. This way when the warning icon appears, it is quicker and easier to see which items need repairing on the paper doll.
     
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  5. majoria70

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    We can already grow reagents. Garlic, nightshade, mandrake and like you said not black pearl. Did you mean to say have NPC's stop selling them. I've thought of this too that they should stop selling them and we either find them, buy them from another player who loves harvesting, and also some bodies drop reagents like mages. but I'm sure there could be an uproar about it and I'm not locked onto this thought at all. Sorry to jump into your list with an opinion. I will remove it if you like. ;)
     
  6. Spungwa

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    Why am I not Crit-ing?

    Change : Display critical chance on the paper doll. When displaying it there, display the correct number of x/(1+x) rather than x (the percentage shown via /stats).

    Why do the change : Many newer players (and some older) try to stack critical chance and do not know it has diminishing returns. This would allow players to make a more informed choice about weapon and armour stats.
     
  7. Spungwa

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    I would like to remove them (for the economy) but that does make it much harder on newer players. That's is why I did not say to go the whole hog of removing them, but instead make the NPC sell them in stacks of 10 (like they do the brewing symbols). So the infinite supply of the NPC vendor exists, but it cost player time to keep buying stacks of 10 to get a decent amount of them.

    I don't think the reagents outside of agriculture should be dropped in stack size (currently), as there is no way to collect these in bunk. This would make the supply inadequate driving the price through the roof. You can't have something as essential as a reagent being too expensive.

    Regards
    Spung
     
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  8. Spungwa

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    Roll it all

    Change : Allow us to set 0 on the roll minimum amount.

    Why do the change : As we can set auto roll in the options, there is no reason to not be able to set this to 0, allowing reagents and cheaper items to all be rolled for.
     
    Last edited: Sep 23, 2018
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  9. Spungwa

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    Why can I never make what I want

    Change : Make the number of MW and ENC choices a percentage of the total number of choices for that armour/weapon/jewellery piece.

    Why do the change : I know there is plans to make crafting specialisation and stuff to address this, so don't see this as an end goal, just an easy short term fix. So in the mean time as that seems to be a 2019 thing, just make the number of choices in MW and ENC like 25% (or whatever Port thinks is appropriate) of all available choices. This at least balances the RNG across different armour/weapon/jewellery types and self balances if new MW and ENC affects are added. Currently the more choices there are on an item type, the less likely you are to get what you want. Levelling higher for the higher stat amount adds new options making this worse for higher level crafters.
     
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  10. Spungwa

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    Where did my XP go

    Change : Display the adventure and producer pooled XP on the HUD with the tracked skills.

    Why do this change : This actually isn't one of mine, saw it on someones else's post but thought it was a very good suggestion. Opening the skills windows (which uses up like two thirds of my screen) to see a single number is silly. Will also help newer people see the affect of pool and XP spending into skills more easily, as this is something that most MMOs do not do, so generally needs explaining.
     
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  11. Feeyo

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    Solid, thanks!
     
  12. Spungwa

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    Why cant I repair this thing?

    Change : Make an exception of repairing for being able to do things to locked items.

    Why do this change : When repairing items on the paper doll, which is the normal way as broken items are usually items you are using, you have unlock the item, then repair it, then remember to lock it again. Forgetting to lock it again leads to selling and salvage of the item by accident.
     
  13. CatweazleX

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    I would like to see the deco drop be removed from online game. Most of this deco is optainable elsewhere. Also it would be nice that some deco, especially the one that is not moveable, is "thiefable". One has to use the stealing skill to get it. This would thiefes gives a job and make it available in PvE.

    Growable reagents should be removed from the npc market (online), except for starting areas. Currently it is not worth to sell reagents. Some liked it to crash the selling prices. If you have a normal vendor, selling grown reagents to a NPC vendor gives you more. When i started with the game it was not to hard to find player vendors selling reagents. Except that a stack size of 1000 is a way to large for beginners.
    You find reagents as 10-stack on many NPC vendors already. (Alchemist, Mage Shop. Also in POTs)

    Setting the value for rolling the dices to 0 would be good.
     
  14. Spungwa

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    Really the NPC vendors i go to let me buy 1k at a time.
     
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