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Solace Bridge battle suggestions

Discussion in 'Release 40 Dev+ Feedback Forum' started by Vladamir Begemot, Mar 24, 2017.

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  1. Vladamir Begemot

    Vladamir Begemot Avatar

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    It's way better, particularly for new players due to autoattack, I believe.

    The water sound is overshadowing the battle sounds.

    Make a set of triggers, far enough back that the player still can archer from afar, but Edvard doesn't advance to the next group until the player crosses them. Thus giving the player looting time if they so desire, or mess around trying to figure things out time, without Edvard doing the whole bridge himself.

    Check if player is in the vicinity of Edvard before he says "Hey come over here we're done." If so say something more appropriate, like "Great job, we're done."

    Once Edvard is stationary at the end of the bridge, Charolette should be too. No reason for her to follow the player back to loot bodies.
     
  2. Vladamir Begemot

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    Wait.... Edvard is just leaving Charolette standing here? Come back!
     
  3. Lum the Mad

    Lum the Mad Developer Emeritus Dev Emeritus

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    Charlotte stays with Edvard once you finish the sequence and talk to him.

    We don't have the ability for Edvard to path/not path on a preset path based on player triggers; making him move slower/delay would irritate people.

    We don't have the ability for Edvard to say different things depending on how close a player is to him. Adding this would be a LOT of work for a very minor gain.

    Edvard should not be running back towards the start unless his path/AI breaks entirely due to a bug.
     
  4. Vladamir Begemot

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    He ran back across the bridge after I finished dialog with him, post battle.
     
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