TLDR; Unless you care about PvP, just stop here. This is fairly useless information for non-PvPers. However, if you like the idea of PvP and related things, read on! Also, please keep in mind, this is a WISHLIST request. It's not really intended to be a post for open debate. Hey folks! First, let me start by saying, I very rarely participate in PvP but I am friends with a large portion of the PvP part of our community. I listen to their complaints regularly. The complaints almost always have to do with balance or with core aspects of the game that have a significant impact on PvP with willing participants. Side note; I used to PvP regularly. I stopped because it's a conflict of interest for me since I run the Seasonal PvP with @Kardall I never want to be accused of helping someone win or lose based on my participation. So, I just keep it very limited and if I even make it into the top 10 from collecting skulls from friends, I delete myself from the database. I keep my stats on to track my PvE endeavors but I digress... I want to talk about a few things: 1. POTs and the ability to ban people from them. I'd like to see the ability to ban someone from a POT removed entirely and changed into something more meaningful. Someone not being able to enter a town for any reason at all is severely lacking in immersion. Instead of POT owners having the ability to ban someone from entering, ban them from entering normally. If someone is "banned" make it so they have to zone into a guarded area in order to get in, so that they have to literally fight their way into the town. This is immersive and a suitable punishment for any evil doer! Also, it could be done easily by piggy backing off of the existing modular dungeon system! How cool would it be if we could create guarded entry areas for our towns that range in difficulty based on the level of the totem. Hell! You could make it a maze too. It would be limited by the POT owner's imagination. I realize there are people that would fight against this idea tooth and nail. However, I'm of the opinion that if someone has done something bad enough to be banned from anything, they are probably worthy of being banned from the game for a week/month/permanently. Otherwise, it's just a personal issues between the banner and banned that should hold no permanent or serious bearing on the gameplay of the game. And, let's face it, being banned from POT's is actually pretty horrible in some cases. I've never been banned from a town but I know a few people who have. In fact, some of them have quit the game over it. 2. Guild wars and the ability to abuse unflagging during a war. If you are at war with another guild, which is an OPT IN thing to do. Both sides have to agree to the war before it can be waged. Then, you are suppose to be semi-permanently flagged vs the opposing guild. This is something that is easily circumvented. Someone from either guild can just join a non-flagged party with someone that is in another guild or guildless and POOF their flag for the guild war is gone. Honestly, this seems like a bug to me, but in case it's a feature, I'd like it to be changed because this very act goes against the spirit of a guild war. 3. Pick pockets. I've played a pick pocket. It was a lot of fun. I abandoned it long ago when the big changes took place but I have a few friends that still do it and we have chatted about the mechanics quite a bit. There is a long list of issues with this particular part of the game play. Aside from people generally not liking pick pockets, there are actual game mechanics issues with this that need to be addressed. 1. A pick pocket is generally useless in a zone where fighting is taking place. If there is an AOE (Ring of Fire, Meteor Shower, EQ, Elysian Illumination, or even Immolation, which is technically a magical shield) (the same goes for cone attacks vs stealthed people) it's is 100% impossible to pick pocket someone in the AOE or near their immolation. No amount of magic resist can prevent someone in stealth from being revealed. This makes pick pocketing in PvP zones with mobs nearly impossible. Let me be clear about this. It's not just a healthy challenge, it's damn near impossible. Sure, it's smart for would-be targets to uses these precautions but it's very one sided and should be addressed. 2. A pick pocket cannot pick pocket NPCs. Well, this is one of the most horrible parts of being a pick pocket. There are actually a lot of people that want to play a rogue but don't want to steal from other players. The inability to steal from NPCs completely negates these types of players from even existing. It is simply not possible to play a rogue that steals from NPCs and not players. Let's fix that. It would be extremely fun if done right. If this was possible, I'd still have the pick pocket skill trained above 1. 3. Revisiting the whole being banned from a POT thing up above... There are only a few POTs where people ever regularly flag. Let's say someone makes a pick pocket and gets caught in all of those towns. Let's say the town owner decides that person should be banned from entry. OK, great, now the pick pocket cannot play their character at all. 4. General PvP and PvP in POTs If you get banned from a POT for PvPing flagged people, then you can no longer PvP with them or anyone else that flags in that town. This has happened so many times. This is just a broken idea that needs fixing. See above" 1. POTs and the ability to ban people from them. ". You can't even wait for them outside the POT and fight them when they come out because that's not an available function on the overworld map. Also, following someone flagged to their destination and hoping to get into a fight with them inside the new place doesn't work out too well either. For 2 reasons: 1. You cannot load into a zone stealthed. (this should be changed) 2. Most people don't bother running to zones while flagged (or at all). They just teleport everywhere, myself included. The argument could be made that PvP should just be happening in PvP zones! Ok, sure, but wouldn't more than say, 30 or 40 people need to be using these zones on a regular basis? Ohh, and don't forget, the game play for a pick pocket basically doesn't exist in normal PvP zones for reasons listed above. -------------------------------------------------------------------------------------------------------------------------- I realize this sounds like a rant. It's really not intended that way. I just want meaningful systems and meaningful PvP. These notes could help push things in the right direction. Thanks for reading.