Yay! -Optimization: Allot has been achieved and my game is starting to run smoothly again -Skills: Many of the skill trees have been fleshed out nicely and continue to do so, it is all starting to fit together nicely. -Community: The people here are great and provide the sense of community that i really missed from the early era of online gaming. In all honesty this and the fact that i like and care about many of the developers and players on a personal level is the only reason i am here during pre release. -Open development process: I love that we get to see what devs are working on and so much behind the scenes information. I have been a part of many pre release and early access titles and have never seen anything like it. Booo! -Decay as a gating system: Skills should have taken longer to raise, scaled harsher with both level and total exp spent in skills instead of implementing the most punishing and disheartening gating system in the history of gaming other than perma death. Actually i think i would prefer perma death. -COTO and real money transactions: Hate that COTO exist at all but understand the need for income. What i don't understand or approve of is their tie to both combat and crafting. As it stands you can buy exp, housing, crafting mats, gear, the best decorations and i strongly suspect soon you will be able to pay to clear skill decay. All with a credit card. The reason this irritates me constantly to edge of rage quitting is twofold... Firstly poor people should not have to be poor avatars, it is a virtual world and everybody should have the same chance to excel or fail at all aspects of the game. Right now that is not the case and if you try to argue otherwise you are completely delusional. Secondly, early on in the project when i looked into this game i saw a crowdfunded project with a promise of no subscriptions. With this in mind i contributed a ridiculous sum of money that i can not afford to try and help it succeed under the impression that i would not need to constantly pay to continue playing. Turns out that if i want to optimize my avatars capabilities (or even close to it) i will need to regularly pay more money. -Lack of focus on fun: Too many mechanics and features to punish, hinder and handicap with too little thought and/or understanding of how this affects peoples enjoyment and motivation to play. People don't want to take risks because the costs are high (and they will get much much higher) and as a result the bulk of people time is mindlessly trying to farm gold in the safest way possible so they can pay rent, ransom, reagent costs and replace gear that takes months to craft.