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Sound Balancing Issues

Discussion in 'Sound, Music, Audio, & Instruments' started by Diego Mas, Dec 26, 2018.

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  1. Diego Mas

    Diego Mas Avatar

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    12/25/2018 23:09
    Title: Sound Balancing Issues
    Reproduction Rate: Much since QA
    Blocker? Unpleasant
    Details:
    The balance of loudness of effects seems to have changed. Some towns doors are very loud to the forcing turning down, but then cannot hear the surrounding environment.

    There is distortion and clipping in some sounds. See Soltown bug.

    Realtek Audio Driver and Soundblaster Connect.
    Loudness equalization use to be able to normalize this but its not working the same, external windows sounds mute SOTA -8-10DB my guess.
    See Also QA Bug:
    https://www.shroudoftheavatar.com/f...x-phonograph-not-playing-from-streams.147611/

    Steps to Reproduce:
    User Specs:
    OS: Windows 10 (10.0.0) 64bit
    CPU: Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8) System RAM: 32719
    GPU: NVIDIA GeForce GTX 1070 GPU RAM: 8081
    SotA.Win.64.890.Date.12.21.18
    Area: Novia_R1_City_Soltown
    Area Display Name: Soltown
    Loc: (44.3, 23.9, 83.8)
    Debug: Tm92aWFfUjFfQ2l0eV9Tb2x0b3dufHwoNDQuMzQ0LCAyMy44NTIsIDgzLjc1Myl8KDAsIDAuMTk2LCAwLCAwLjk4MSl8MjIuOTg0OTV8OS45MTA1MjJ8Mi4zNzc1MTc=
     
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  2. Echondas

    Echondas Bug Brigade – Bug Hunter

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    Agreed - the overall mix of in-game sounds needs a little polish. For example - I remember a review saying there were no footstep sfx - there are, but the level is a bit too low - so I can see people missing it unless using headphones, or with the music off and just sfx enabled.
     
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