Stance duration

Discussion in 'General Discussion' started by Barugon, Aug 27, 2020.

  1. Barugon

    Barugon Avatar

    Messages:
    13,006
    Likes Received:
    20,352
    Trophy Points:
    153
    Gender:
    Male
    From the release notes:
    Obviously this is not in yet but does anyone know what the new duration will be?
     
    FrostII likes this.
  2. Cora Cuz'avich

    Cora Cuz'avich Avatar

    Messages:
    3,224
    Likes Received:
    5,271
    Trophy Points:
    153
    Location:
    Veritas Sanctuary
    Is this on QA? My berserker's is 1 minute. (Still not affected by stacking, either, just in case that was how the duration was worked in.)
     
  3. Tirrag

    Tirrag Avatar

    Messages:
    164
    Likes Received:
    265
    Trophy Points:
    18
    Location:
    Iowa, US
    not on Q/A that i could see. i was surprised by its inclusion in the release notes.
     
  4. Cora Cuz'avich

    Cora Cuz'avich Avatar

    Messages:
    3,224
    Likes Received:
    5,271
    Trophy Points:
    153
    Location:
    Veritas Sanctuary
    I suppose one of those with the caveat "may go live shortly after release" then.
     
    Net likes this.
  5. Anpu

    Anpu Bug Hunter

    Messages:
    4,711
    Likes Received:
    5,255
    Trophy Points:
    153
    Location:
    Pacific Northwest
  6. Barugon

    Barugon Avatar

    Messages:
    13,006
    Likes Received:
    20,352
    Trophy Points:
    153
    Gender:
    Male
    Two minutes is not really a "significant" increase.
     
    Sara Dreygon and Tirrag like this.
  7. Tirrag

    Tirrag Avatar

    Messages:
    164
    Likes Received:
    265
    Trophy Points:
    18
    Location:
    Iowa, US
    i kind of expected it to follow normal stacking where it would increase the more we stack with a single being where we are now...
     
    Sara Dreygon likes this.
  8. Cora Cuz'avich

    Cora Cuz'avich Avatar

    Messages:
    3,224
    Likes Received:
    5,271
    Trophy Points:
    153
    Location:
    Veritas Sanctuary
    Maybe he meant "significant" in the statistical sense.
     
  9. Charon

    Charon Avatar

    Messages:
    107
    Likes Received:
    234
    Trophy Points:
    18
    Gender:
    Male
    Too funny.

    I agree that increasing the duration 100% is a big increase but it totally overlooks the fact that the base duration is entirely too short so add another 0 to the end of that duration please.
     
    Anpu and Barugon like this.
  10. devilronin

    devilronin Avatar

    Messages:
    48
    Likes Received:
    35
    Trophy Points:
    8
    stances should be toggles, not duration skills(would get xp like a passive while on)
     
    Sara Dreygon, kaeshiva, Net and 6 others like this.
  11. Katu

    Katu Avatar

    Messages:
    419
    Likes Received:
    719
    Trophy Points:
    55
    Gender:
    Male
    Location:
    Finland
    2 minutes > 1 minutes. Its better now, yes.
    However, stacking still does nothing and you still have to keep the skill on your active deck, even thou it could be either long buff or toggle ( as @devilronin ) said.
     
    Sara Dreygon and Barugon like this.
  12. Barugon

    Barugon Avatar

    Messages:
    13,006
    Likes Received:
    20,352
    Trophy Points:
    153
    Gender:
    Male
    It's at least an improvement. Now, if we could just get them to increase the Blind duration a bit....
     
    Violet Ronso and Anpu like this.
  13. Oakenhammer

    Oakenhammer Avatar

    Messages:
    332
    Likes Received:
    938
    Trophy Points:
    55
    Gender:
    Male
    Location:
    Austin
    I agree. I'd like to see stances as toggles.
     
    majoria70, kaeshiva and Net like this.
  14. Net

    Net Avatar

    Messages:
    3,673
    Likes Received:
    11,050
    Trophy Points:
    153
    I think stances should be toggles or last like an hour. Like the shields work or base stats buffs. You cast them before combat and then you do not worry about them...

    Also the Spellbinder stance gets cancelled every time I move. I think it would be better if the benefits increased over time. When you move they would reset to 0 and slowly increased over time. Rather than losing the skill completely. It really annoys me as a healer because often one of the party members is behind some obstacle and I need to move to heal them...
     
    Violet Ronso, majoria70 and kaeshiva like this.
  15. kaeshiva

    kaeshiva Avatar

    Messages:
    2,781
    Likes Received:
    10,777
    Trophy Points:
    153
    Gender:
    Female
    I've never really understood the short duration buffs, myself.
    Just busywork to cast things every fight. Glad they've improved it somewhat, but anything under 10 minutes is just annoying to bother with.
    'Course I never really understood the removing the ability to use all 3 stat buffs either, another needless arbitrary decision it seemed at the time (and still seems so) when the 'too many buffs' problem is still alive and well :X
    Sota combat: 3 mins of buffing, 30 seconds killing :X
     
  16. Violet Ronso

    Violet Ronso Avatar

    Messages:
    1,566
    Likes Received:
    2,896
    Trophy Points:
    113
    Some buffs makes sense, the reactionary ones like Glacing Blow, Dodge and the others I really enjoy, because you get a little duration out of it for the less active players, but the ones who want to push it to the limits can get the 2/4 second duration peak buff to get a nice dodge on a big hit.

    For the others, I agree. I think staces being toggles is because of a lack of tech for it.
     
    Tirrag likes this.
  17. Kain Darkmoor

    Kain Darkmoor Avatar

    Messages:
    594
    Likes Received:
    1,226
    Trophy Points:
    63
    Only if we all agree they would be way too powerful at that point and get nerfed before they have unlimited duration.

    Stances are fine. They are extremely powerful and have a duration mostly in line with other similar skills.
     
  18. devilronin

    devilronin Avatar

    Messages:
    48
    Likes Received:
    35
    Trophy Points:
    8
    what context is tech used in, as there are already few skill scripts(taming debuff, and tame already out when using whistle) and functions that can be adjusted and added to make them work as toggles, and removing the charge/multi-glyph feature from is a simple... ish one. ive played with unity a bit(pc choked when trying to use either the sample game i dled or the island i loaded from the freebies on Ustore)
     
  19. devilronin

    devilronin Avatar

    Messages:
    48
    Likes Received:
    35
    Trophy Points:
    8
    with the debuffs from stances not exactly(reason why i dont like using them), or is this related to them being charged up(for x4/x5 effect)
     
    Net likes this.
  20. Rook Strife

    Rook Strife Avatar

    Messages:
    341
    Likes Received:
    574
    Trophy Points:
    43
    Location:
    Superhumanly Farming
    Large part of why the combat is so lacklustre

    Instead of fun interactive skills its mostly maintaining boring stats/buffs


    It's not just stances that should be a toggle. The way they got this stuff designed, might as well toggle half your combat bar.