We game to escape reality. We are motivated to play a specific game by three specific motivators. First the social component, why multiplayer games are so popular. We enjoy chatting with others, working together, grouping, and building communities. Second is the need to achieve. Character advancement, earning currency, building, defeating, and feeling powerful, competing with others. Lastly and perhaps the most important motivator is the escape from reality. We want to feel like our avatar is impacting the virtual world in a unique and meaningful way. Shroud has an amazing community, the best I’ve ever experienced in any game. The development team is also top notch. Yet the community, outside of a dance party, is lacking. SOTA is missing crucial gaming elements to ensure group gaming is fun and desirable. There should be absolutely NO penalty for grouping and everyone should get full experience for every experience generating event. We absolutely need the ability to group fast, effectively, and efficiently from any location to any location on the map. We need guild and large group goals. Perhaps a dragon that can only be killed every 24 to 72 hours. Everyone is level balanced so even a new player can experience the content. Once killed everyone is flagged and unable to repeat until the timer resets. EVERYONE earns loot and reward points EVERY time. Give us a castle to defend that earns us points towards rare loot. Achievement in SOTA consists of an infinite XP treadmill that increases exponentially with minimal Return On Investment (ROI). The player’s time is not respected. Endless time is required to be invested for minimal gain in achievement. The crafting system is built with the same high investment, minimal ROI. There is no reason to play because there is minimal motivation to play. The early UO had fantastic experiences such as taming dragons, killing demons. Every other successful MMO has similar experiences of advancing to end game and being able to experience meaningful and exciting content. SOTA you kill yet another bear and get yet another skin. If you are lucky you grind your 10th dragon in an hour and get more loot that each time makes the loot less valuable. I’m playing games like Warframe where as a space ninja, I kill the same mobs but each mission I feel significant progress and purpose. WoW I can fly around the world and be amazed at the adventure and experience. LOTRO I kill demons solo. SOTA PVE content is NOT FUN. We feel underpowered, nerfed, beaten, and without purpose. SOTA PVE feels too much like a job and not a game. Lastly and most importantly escape reality. Breath of the Wild feels like we are part of the virtual world. To be fair their budget was substantially more. Other games with minimal budgets where we feel part of the world. Ultima Forever, Rimworld, or Pillars of Eternity. We need our world to feel alive and immersive. I don’t need my weapons to react like real world weapons to be immersive. I need my weapons and spells to feel BETTER than the real world to be immersive. I want to cast a fireball, while flying, and shooting lasers from my ass. Otherwise I may as well get some work done in the real world where my ROI is respected. Many of these issues are low hanging fruit. The game has progressively become overly tedious, complex without purpose, and grind intensive. Help us help you!