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Stuck at 100% Equipping Avatars

Discussion in 'Release 27 Bug Forum' started by smack, Feb 26, 2016.

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  1. smack

    smack Avatar

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    Appears to be similar to other reports here but I thought I'd write up a separate one.

    While exiting my basement in Bramear, the client stalled at 100% Equipping Avatars. The client itself wasn't hung, as I could quit and be warned about the 20-second timer, so the UI was responsive. It just appeared to be waiting on something server side to enter the scene.

    Output Log file: https://db.tt/2p5OfYrS

    Relevant portion as scene was loading:
    9:46:52 AM: Equipping Avatars...

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    SceneServer: OnStatusChanged:Connect

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    SceneServer: OnStatusChanged:EncryptionEstablished

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    PlayDownloadedContent - MAYHEM REN

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    Starting Initializing Plots

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    The referenced script on this Behaviour (Game Object 'LadderDown') is missing!

    (Filename: Line: 1655)

    The referenced script on this Behaviour (Game Object 'LadderDown') is missing!

    (Filename: Line: 1655)

    The referenced script on this Behaviour (Game Object 'LadderUp') is missing!

    (Filename: Line: 1655)

    The referenced script on this Behaviour (Game Object 'LadderUp') is missing!

    (Filename: Line: 1655)

    The referenced script on this Behaviour (Game Object '<null>') is missing!

    (Filename: Line: 1655)

    The referenced script on this Behaviour (Game Object '<null>') is missing!

    (Filename: Line: 1655)

    The referenced script on this Behaviour (Game Object '<null>') is missing!

    (Filename: Line: 1655)

    The referenced script on this Behaviour (Game Object '<null>') is missing!

    (Filename: Line: 1655)

    The referenced script on this Behaviour (Game Object 'LadderDown') is missing!

    (Filename: Line: 1655)

    The referenced script on this Behaviour (Game Object 'LadderDown') is missing!

    (Filename: Line: 1655)

    The referenced script on this Behaviour (Game Object 'LadderDown') is missing!

    (Filename: Line: 1655)

    The referenced script on this Behaviour (Game Object 'LadderDown') is missing!

    (Filename: Line: 1655)

    The referenced script on this Behaviour (Game Object 'LadderUp') is missing!

    (Filename: Line: 1655)

    The referenced script on this Behaviour (Game Object 'LadderUp') is missing!

    (Filename: Line: 1655)

    The referenced script on this Behaviour (Game Object 'LadderUp') is missing!

    (Filename: Line: 1655)

    The referenced script on this Behaviour (Game Object 'LadderUp') is missing!

    (Filename: Line: 1655)

    Plot.BeginUpdate(): Waiting for deco load to complete for PlotId=244c65a8-b0f3-40a4-a401-4498c3c49eb0

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    Finished Initializing Plots

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    PlayerSpawnLocation: Exceeded wait time of 10 seconds for PlotManager.IsOkToPlaceLocalPlayer.

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    PhotonUnreliablePacketStats: Rcv 117, Lost 1 (Max loss=1 from player "MAYHEM REN")

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    9:47:52 AM: Equipment load timed out!

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    IncomingBytes: GameBytes=3369, GroupBytes=52, SceneBytes=120, TotalBytes=3541, NumPlayers=2, Scene="Braemar"

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    PhotonUnreliablePacketStats: Rcv 121, Lost 14 (Max loss=14 from player "MAYHEM REN")

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    PhotonUnreliablePacketStats: Rcv 118, Lost 2 (Max loss=2 from player "MAYHEM REN")

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    OutgoingMessageQueue: SendRate=0, NumPlayers=2, Master=False, QueueEnabled=True, Scene="Braemar"

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    PhotonUnreliablePacketStats: Rcv 127, Lost 1 (Max loss=1 from player "MAYHEM REN")

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    PhotonNetwork: StatusChange Disconnect, State=Disconnecting

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    Network storage reset

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    SceneServer: OnStatusChanged:Disconnect

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    Network storage reset

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    GroupServer: OnStatusChanged:Disconnect

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    Network storage reset

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    name label is null

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    name label is null

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    name label is null

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    name label is null

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    name label is null

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    name label is null

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    name label is null

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    name label is null

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    name label is null

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    name label is null

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    name label is null

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    name label is null

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    name label is null

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    name label is null

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    name label is null

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    name label is null

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    name label is null

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    name label is null

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    name label is null

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    name label is null

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    name label is null

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    name label is null

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    NullReferenceException
    at (wrapper managed-to-native) UnityEngine.Component:get_gameObject ()
    at ConfirmationDialogUI.OnDisable () [0x00000] in <filename unknown>:0
    at LogoutTimerUI.OnDisable () [0x00000] in <filename unknown>:0

    (Filename: Line: -1)

    name label is null

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    name label is null
     
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  2. Attenwood

    Attenwood Portalarian Emeritus Dev Emeritus

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    This was a known issue from this morning that we are working on a fix for. If you continue to see this issue occurring once the next patch goes live, please rereport. Thank you!
     
  3. Alexandra Cornfellow

    Alexandra Cornfellow Avatar

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    Well, I'm seeing it now which is 23 minutes past your post @Attenwood--when is the next update? I hope soon cus this is my last opportunity to play for several days.
     
  4. Attenwood

    Attenwood Portalarian Emeritus Dev Emeritus

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    It unfortunately won't be until later today. :( Several more hours at the least. We've had success with closing the client and reloading whenever this is observed. However it can be a nuisance of a workaround until we get our fix working.
     
  5. Alexandra Cornfellow

    Alexandra Cornfellow Avatar

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    Hi Attenwood,

    Thanks for the reply. Closing the client doesn't seem to work for me. The good news is that my 2nd account seems to be working fine so far--but I'm gonna steer clear of basements until y'all work it out. Keep up the great work!
     
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  6. Attenwood

    Attenwood Portalarian Emeritus Dev Emeritus

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    Would you like me to move your character out and away from your basement for you? I can set them someplace in Novia if it will get them out of the problem spot for you.
     
  7. Alexandra Cornfellow

    Alexandra Cornfellow Avatar

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    That would be awesome. Character is Alexandra Cornfellow, I'm in Solania. I am currently logged on with my other avatar (Alexander Cornfellow). Thanks, and I'll try logging with Alexandra in an hour or so :)
     
  8. Attenwood

    Attenwood Portalarian Emeritus Dev Emeritus

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    Gotcha covered. :)
     
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