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[Submitted 67308] Banker/cryer in Crossroads are broken by Compendium Teleporter

Discussion in 'Player Owned Towns & Player Housing' started by that_shawn_guy, Feb 1, 2020.

  1. that_shawn_guy

    that_shawn_guy Bug Hunter

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    Been this way for at least 2 releases.

    They stand on the same spot that tends to be in the water.
     
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  2. Alley Oop

    Alley Oop Bug Hunter Bug Moderator

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    @that_shawn_guy, it's not the RIGHT fix, but you can try giving them seating to see if that will break them up.

    [​IMG]
     
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  3. that_shawn_guy

    that_shawn_guy Bug Hunter

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    It's the Teleport to the Compendium of Pain and Suffering near the park (city lot). As soon as I picked it up, they walked back in to their proper place. When I put it down, they stayed in their proper place until the instance reloaded.
     
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  4. Alley Oop

    Alley Oop Bug Hunter Bug Moderator

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    @Nick, this affects you too: i just loaded into soryn fields and the banker was in the river, and you have this teleporter near the docks too. he did pop back onto land after a bit, but it's gonna keep happening.
     
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  5. Sannio

    Sannio Lead Quest and Level Designer Moderator SOTA Developer

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    Some objects (some decorations, doors, deep water, etc.) have a special "NPCs can't stand here" quality to them. It sounds like the objects being placed had those qualities. They didn't push the NPC away, but it did force them to one side when the scene reloaded and the NPC respawned. Not being a programmer, I'm not sure how complicated a prgrammatic fix would be, but in the meantime it sounds like you found the right solution, to move decos away from the NPC spawn point and reload the scene to ensure the NPC is in a good spot.
     
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  6. that_shawn_guy

    that_shawn_guy Bug Hunter

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    That makes sense to me. What doesn't make sense is the distance. Hop into Crossroads and see how far away from the docks the teleport to the Compendium of Pain is.

    Hopefully, that "NPCs can't stand here" distance from the the item itself is easy to turn down.

    Thanks
     
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  7. Sannio

    Sannio Lead Quest and Level Designer Moderator SOTA Developer

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    I just went to Crossroads and, wow, yeah, that is pretty far. I checked the object and didn't see anything obvious that I could fix, so I assigned this as issue #67308 to a programmer.
     
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  8. Cathy Earnshaw

    Cathy Earnshaw Avatar

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    For me it’s the Compendium of Pain teleporter on my lot. I Recently moved and pets were moving fine, I went to set up my dungeon entrance and the Compendium teleporter and my pets got stuck. I removed the Compendium teleporter and they started moving again. My pets didn’t move on my other lot with the teleporter up I just thought my house was bugged, I never tried removing the teleporter.
     
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  9. Sonja

    Sonja Avatar

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    1. Title: Town crier and banker wiggling and blinking at resident's front doors!
    2. Reproducible? Yes.
    3. Blocker? Partial.
    4. Details: For probably over a month now my town crier and banker have been wiggling and blinking right at my resident's front doors and sometimes jump on top of each other. It's difficult to click on them and they automatically close their windows sometimes.
    5. Steps to Reproduce: Constant issue, relogging does not help. :(
    [​IMG]
     
    Last edited: Apr 15, 2021
  10. Anpu

    Anpu Bug Hunter

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    I am also seeing this as well:

    [​IMG]

    On entering this scene at the Docks (no one else was in the scene) I saw the Town Cryer at the Docks (and no banker). Then after a few minutes, the town crier disappeared, and then they suddenly appeared above in the picture above.

    04/14/2021 22:10
    Title:
    Reproduction Rate:
    Blocker?
    Details:
    Steps to Reproduce:
    User Specs:
    OS: Windows 10 (10.0.0) 64bit
    CPU: Intel(R) Xeon(R) CPU E5-1620 0 @ 3.60GHz (8) System RAM: 16303
    GPU: NVIDIA GeForce GTX 1080 GPU RAM: 8079
    SotA.Win.64.1376.Date.04.09.21
    Area: POT_swamp_metropolis_01_template/Brittany Fort
    Area Display Name: Brittany Fort
    Loc: (140.7, 37.2, 266.0)
    Debug: UE9UX3N3YW1wX21ldHJvcG9saXNfMDFfdGVtcGxhdGV8QnJpdHRhbnkgRm9ydHwoMTQwLjY2LCAzNy4xNTUsIDI2NS45NzkpfCgwLCAwLjcyLCAwLCAtMC42OTQpfDU5My4yMjEyfDIyLjIwMzczfDE3Ljk5OTk4
     
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  11. Alley Oop

    Alley Oop Bug Hunter Bug Moderator

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  12. Alley Oop

    Alley Oop Bug Hunter Bug Moderator

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    @Sonja let me know if that works for you, because if it does i'll merge it into the other thread but if it does not then there's another glitched item that will have to be tracked down.
     
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  13. Sonja

    Sonja Avatar

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    @Alley Oop Thank you very, very much! Removing that thing allowed both the banker and town crier to go back to their normal locations and function correctly! Yay! However, what's weird is that entrance thing has been there in the exact same place for a year and not caused problems with the town crier or banker until now, so it may be a recent change that re-caused the issue?

    [​IMG]
     
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  14. oidon

    oidon Avatar

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    05/13/2021 02:49
    Title:Teleporter to Compendium of Pain and Surrering's block radius is very large
    Reproduction Rate:100%
    Blocker?No
    Details:Teleporter to Compendium of Pain and Surrering's block radius is so large that it has interfered with AOE chanting, pet summoning, and pet movement in unintended locations.

    [​IMG]
    Placing a teleporter will, cant AOE chanting.

    [​IMG]
    Removing a teleporter will, can AOE chanting.

    [​IMG]
    Placing a teleporter will, can't summon pets.

    [​IMG]
    Removing a teleporter will, can summon pets.

    The block radius of this teleporter is way too wide to be represented in a screenshot!

    Steps to Reproduce:
    User Specs:
    OS: Windows 10 (10.0.0) 64bit
    CPU: Intel(R) Core(TM) i7-8700K CPU @ 3.70GHz (6) System RAM: 32686
    GPU: NVIDIA GeForce GTX 1070 Ti GPU RAM: 8079
    SotA.Win.64.1384.Date.05.10.21
    Area: POT_grassland_metropolis_01a_template/Wakoku
    Area Display Name: Wakoku
    Loc: (68.2, 36.0, -103.7)
    Debug: UE9UX2dyYXNzbGFuZF9tZXRyb3BvbGlzXzAxYV90ZW1wbGF0ZXxXYWtva3V8KDY4LjI0OSwgMzYsIC0xMDMuNzA0KXwoMCwgLTAuOTk3LCAwLCAwLjA4MSl8MTg5LjMyNzl8NTkuMDU3ODd8NS4zMjk5OTk=
     
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  15. that_shawn_guy

    that_shawn_guy Bug Hunter

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    This also affects NPC that avoid the area to the point they can become broken.

    Was reported shortly have this was released in game and I would love to see it fixed so I can put it back where I originally wanted it.