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Suggestion: revamp Escape skill to nullify combat mov't penalties

Discussion in 'Release 54 Feedback Forum' started by redfish, May 31, 2018.

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  1. redfish

    redfish Avatar

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    It would make Escape more useful if it nullified the new penalties on movement bonuses. So, a player in combat would use Escape, and all his movement bonuses would double, to how they would be out of combat.
     
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  2. Hornpipe

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    And people would still be able to use Dash + Fleet Flute to get 13-15ms per second / not balanceable in PVE / PVP griefing / aggrevating net lag problem ?

    I think the idea is interesting, but it's currently not a proper solution for the balance problem. It would be a solution for the problem inducted with the bad solution to the balance problem.

    If someone want escape to be useful, I doubt that it's a good idea to make it as a solution to a nerf to an already useless skill... like Sprint, for exemple ?
     
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  3. redfish

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    @Hornpipe

    Oh well, I don't know all the background behind the change, since I was out of game game for most of last release...

    I was just thinking about how the Dash skill is primarily meant as a combat skill to escape opponents; in contrast to Sprint, which is for long-distance running, Dash is basically just a short burst of speed to get away from opponents. So its pretty bad that just because the devs have added in a bunch of additional speed buffs that can stack, and this is abused, that the ability to use Dash as a means of escape is cut down.

    This just made me think of the Escape skill, which is the only Light Armor skill that I haven't trained up, because I find it rather useless...

    So its all just an idea off the top of my head, though I don't know what the proper thing to do is dealing with all the game balance issues.
     
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  4. redfish

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    Actually, come to think of it... a useful feature for Escape would be to be able to 'escape' combat mode altogether... to suppress combat mode for x amount of seconds.

    I don't know how feasible this would be, though, without messing up a lot of other aspects of combat balance.
     
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