Suggestion: Turning Double XP Weekends into Double XP Potions.

Discussion in 'General Discussion' started by Complicationatbirth, Aug 6, 2018.

Thread Status:
Not open for further replies.
  1. Complicationatbirth

    Complicationatbirth Avatar

    Messages:
    25
    Likes Received:
    46
    Trophy Points:
    3
    How would new players be able to benefit with this over veterans? Low skills/Low gear will = less xp overall for them. Good concept but I dont think it would work fairly.
     
  2. Traveller13

    Traveller13 Avatar

    Messages:
    1,770
    Likes Received:
    2,272
    Trophy Points:
    113
    It would give newer players incentive to improve their characters?

    Never mind, though. It won't happen. They've already monetized double XP as stretch goals for the live streams.

    However, if it did happen, imagine all the fun Chris would have nerf... I mean, balancing the hell out of it.
     
  3. Ravicus Domdred

    Ravicus Domdred Avatar

    Messages:
    3,715
    Likes Received:
    9,039
    Trophy Points:
    165
    Location:
    Get In MY BELLY!
    I still would suggest skill/level caps. All these group things/party things are just for exp gains. They are not for Role Play or immersion. Its a pure numbers game. What does that have to do with any fantasy RP game? Put caps on things, let newer player catch up, let there be different incentives on each episode. As I have said in the past, if people want to grind why do we not have faction grinding instead of exp. It boggles my mind really.
     
Thread Status:
Not open for further replies.