Challenge is one thing... un-healable 1 shot bullshit is an entirely different matter IMO. Will you kill it? Sure... Was it worth it for anyone that died? Nope, not even close. And as it stands there's going to be deaths. There's still that HUMONGOUS "Death Decay Has Ruined The Incentive To Explore" thread in General Discussion... "End Game" cannot simply be these bullshit hardcore activities where death is inevitable. Quite frankly anything guaranteeing death would have to be so insanely lucrative I can't even process what it'd even look like in this game to attract and keep a player base. TL;DR... I'm good with deaths when learning stuff... I'm good with deaths for mistakes... Hell I'm even good with deaths for lag... I'm less than amicable towards 1-shot mechanics that no amount of skill/doing the encounter properly is going to circumvent as "good design." The game has to have attraction towards casual players without the punishment of guaranteed death like we currently have in place.