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Talking to unicorn has you try to catch up with it in slow walk forever, still keeps zoomed in view

Discussion in 'Quests, Conversations, & NPC's' started by redfish, Dec 5, 2018.

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  1. redfish

    redfish Avatar

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    Details:
    If you talk to a unicorn, you'll enter a conversation window, but the unicorn will be galloping away, so your avatar tries to walk to it in slow motion, and this goes on forever, as the unicorn is farther and farther away.

    If the conversation is imitated close enough, it will go into a zoom in view of the back of the unicorn's head. In this case, the unicorn is still going farther and farther away, but the player doesn't know it, as the zoomed in view follows the unicorn around. Otherwise, if the conversation is initiated from more of a distance distance, you're stuck watching your character do a slow motion walk, until you cancel the conversation.

    Suggestion: It might make sense that if an NPC is running from you that the player avatar runs to catch up. Then, the conversation window would automatically close if a certain distance between the player and NPC was reached regardless. Having the NPC stop in certain cases would also make sense.

    Steps to reproduce:
    Talk to a unicorn
     
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