Tanks constantly take a beating so armor durability is already excessively painful for tanks. So why is it that one of the defensive skills - Absorb Impacts makes things even worse by making you take even more durability damage and which isn't even as good as the Earth magic defensive skill Earth's Embrace. Wouldn't someone skilled at wearing heavy armor take less armor durability damage the higher level they got as they are more familiar with how to move in armor and use it to its maximum efficiency? Seems like if anything you should get a bonus instead of a penalty to durability effectiveness. I understand you can reason that 'well you're intentionally choosing to sacrifice durability for more resist'... but I'd argue, no I just don't use that skill because it's too painful and probably never will until it changes. This also makes me wonder why body slam has such a steep durability cost. It's not even close to being the best stun available out there but it's the only one with such terrible negative effects associated with it. Literally the only skills that make your heavy armor suck more are heavy armor skills........ This is unnecessarily painful and punishing heavy armor users specifically for using heavy armor skills. If I tank zombies I already have to do field repairs on my armor 2-3 times per run which is brutal and I don't even use those crappy skills that make my durability worse, though I wish I could use them without utterly breaking my armor instantly. In fact I avoid going to despair as a tank if possible specifically because of how painful it is to my armor. Please stop punishing tanks for being tanks.