I'm leveling up a heavy armor paladin alt-char so have a sizable stake in how this debate and it's outcome turns out. Would love to have the warding system tweaked so it somehow reduces durability loss when hit by an opponent against which that particular ward guards against. Maybe a spell cast on a shield that reduces damage and dura loss when tanking the undead for example if you have the death ward in the life tree . The ability to permanently engrave a sigil on a shield would also be nice since the effect would be permanent. Should still require the equivalent warding skill though on the wielder's part to be truly effective. And let the shield skill dig-in expand the warding effect to party members & pets within the radius.