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Temporary PVP Flagging

Discussion in 'Release 23 Feedback' started by Abydos, Oct 29, 2015.

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  1. Ristra

    Ristra Avatar

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    They should make attacking someone flagged open PvP when you are not flagged a negative hit on the moral system. If they take too many hits the NPCs will respond poorly to them. Maybe call the guards and no longer talk to the player.
     
  2. Sara Dreygon

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    Great idea.
     
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  3. Katrina Bekers

    Katrina Bekers Localization Team

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    I sincerely doubt there were ever any to start with.

    Real PVPers won't mind being insta-killed by backstabbing blues: the attacker would become a target after the first encounter, and the true PVPer couldn't be happier. More thrill, more fights, more adrenaline rushes, all good. Who cares about the first hit, if you really want competitive gameplay? Gamers really interested in being at risk anytime, anywhere, and being able to retaliate once engaged will love the chance to being assaulted at every corner of Novia by innocent looking girls dressed in all cloth. They crave for that tension, for the lack of safety and risking a poisoned dagger twisted between their shoulder blades at every step.

    The pale shade of PVPers we have here, however...
     
  4. Sold and gone

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    Ya, I am not gonna argue with you. We will see how it works out. I for one know there are many different kind of pvp'rs, and there might be a few hard core ones. But for the most part, people will be blue.
     
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  5. Duke Lorimus

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    Now entering the cowardly NPK. It would be fine if at least most wanted to give PvP a try but most NPK's are just going to do it to grief people in the middle of a fight in progress or wile fighting mob... if they want this stystem cool but that person should be a criminal.. to me at the very least.
    Let's bring back the notoriety system I say.
     
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  6. smack

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    Ok, how about this: the more often you get the temporary PvP flag, the longer the cooldown that you remain flagged. We can look at number of times within a set period or just cumulative number of times at certain points or whatever.
     
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  7. Vallo Frostbane

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    To be honest no player interacting systems in this game are really done and fix yet and probably will never be.

    It should be either PVP or NO PVP. This flagging is game breaking for any PVP. It doesn't matter what protection flags or other lame ideas you come up with , griefers gonna grief. And they will be successful no matter what. Accept it. Get rid of the mechanic.

    IMHO since we don't really know yet what all the oracle stuff is about, I am willing to let it surprise me. I knew that it wouldn't be easy to find a middle ground again between the fundamental PVE and PVP crowd, but for me as someone "normal" in the middle, hope is not yet lost. We need to find a compromise for the sake of the virtual world it should be. Shroud won't survive very long as a compilation of minigames and a housing simulator.
     
    Last edited: Nov 15, 2015
  8. Womby

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    I'm mostly here for the story, socialising, and the opportunity to create some content of my own. If it was unavoidable I would regard PVP as an intolerable distraction, and would not have backed this game. Fortunately in SotA PVP is fully consensual - a feature that is here to stay.

    The only way that my adherence to PVE could affect a PVP player is if they were hoping to attack me - that is irrational, because if that were possible I wouldn't be here. I'd be backing some other game.

    I fully support temporary PVP flagging in principle, as it maintains the requirement for consent. The details could probably be refined, but that's what testing is for.
     
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  9. Vallo Frostbane

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    Well if you are not willing to compromise either you or I will not play this game. We need to find something in the middle.

    IMHO it can only be done with player interaction, because the dev team is too small to provide the content.
     
  10. Logain

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    I would have flagged open PvP when the game goes live, but with temporary flagging I won't. There are more reasons to flag yourself PvP then what you stated. I do not strive for people to attack me, but for having an equal grounding to react with violence (for me as a last resort).
    The basic idea (as far as I understood Chris) was that PvP flags would have a serious influence on the selective multiplayer algorithm. Hence I would have interacted with people that can attack me and that I can attack. I would have only interacted with people I can not attack when they are on my 'friends' list (in which case I wouldn't bother to attack them anyway). In effect, I would have played on a 'PvP server' with the option to interact with PvE friends (a lax restriction, servers without having actual separate servers).
    This plan seems to have changed, else if I'd only see PvP flagged players, there would be no need for a feature where a non flagged player could interact with me. And this is what bothers me most.
     
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  11. Vallo Frostbane

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    That would result in a Felucca and Trammel again.
     
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