Hate to play devils advocates here. Mention supply and demand...to get the mandrake...you would have to arrange with a mandrake farmer to produce the mandrake and provide the shipments to you....and then set up secure chains of delivery. In the end...this would produce some sort "real-world" like system. Paying X gold to farmer Bob to deliver N amount of mandrake every 3 days. Of course may need multiple sources to get 100 k produced. Of course this could (most likely would) lead to monopolies since the established business will probably be buying all the mandrake and if you tried to be an alchemist...tough to break in the business new and be almost impossible for new player to become an alchemist after Episode 3 or 4 (unless they can buy an old guys alchemist business and/or take over his contracts). Probably be better money growing and selling mandrake and setting up these contracts than trying to be an alchemist. So this system will be detrimental to new players who aspire to be an alchemist...and the older and longer this game exist...in theory the ability to strive for such a position will be either more difficult or take even more time to accomplish. Spontatanous actions will also be difficult...i.e. "finally have time to play today..Lets work on alchemy"...will no longer work. You'll probably have to spend time gathering resources to a "point" where worth the time for you to do that activity. Guess its a different kind of grind.