The Hard Caps and Tree limit Thread

Discussion in 'General Discussion' started by Stundorn, Jan 20, 2018.

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  1. Earl Atogrim von Draken

    Earl Atogrim von Draken Avatar

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    Warnung: Du brauchst den Google Übersetzer für Teile dieses Posts :p
     
  2. eli

    eli Avatar

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    Ich werde es auf Englisch weil meiner Deutsch ist Scheisse diskutieren.

    Really people enjoy grinding because to be honest there is not much else of an endgame here. I don't fault them. I've played games primarily focused on character skill development before (KoToR in particular), and know that can be fun. Caps don't have to rain on their parade, though.

    The real problem is with PvP, so I think the obvious fix is a handicap system applied specifically to player vs player interactions. Since the skill system is so wide-open, it would be very difficult to fairly implement most handicap systems.

    A cap on skill for use in calculations against other players (100?), and a cap on HP/focus derived from adventure level on pvp flagged players (adv 80?) would be the obvious fix, and provide a clear goal for people whos end-game is going to be PvP. It would also be the necessary first step toward balancing skills and playstyles against eachother. There are far too many variables to make meaningful balance changes to the current system.
     
    Last edited: Jan 22, 2018
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  3. Stundorn

    Stundorn Avatar

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    Hahaha made my day :D

    Edit: btw Earl i'm not angry, i may sound sometime provocative, but i just want to give it some pressure. I'm relaxed like nothing ^^
    I just think it would Boost MP so much.
     
  4. Solazur

    Solazur Avatar

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    ^^ This^^
     
  5. Barugon

    Barugon Avatar

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    Yeah, like the rest of your life.
     
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