1. We have a QA initiative where we work with the community more closely than ever to get your bug reports into the hands of the developers. Please use this forum for LIVE Server bug reporting. Do follow the format below, because it will help us out greatly in responding. If you do not, it's possible your bug report will be misinterpreted, or worse, lost!

    Read BEFORE submitting your first bug: Reporting Bugs… QA 101 Document
    • Disable all Lua Add-Ons by using '/lua unload' in local chat or temporarily move all files/folders out of the SotA Lua folder then restart the game.
      Ensure the issue still occurs before submitting a bug; Support staff will not debug Add-On issues
    • Search for your bug before posting in order to avoid duplicate reports.
    • Only reply to an existing thread if you have additional information for the reported bug. ALL extraneous commentary will be deleted to avoid cluttering the reports.
    • Keep your bug report short and factual.
    • There is no need to submit crash logs. Crash data we require is automatically logged.
    Bug Report Template
    1. Title:
    2. Reproduction Rate:
    3. Blocker?
    4. Details:
    5. Steps to Reproduce:
    6. User Specs:
    To get started, use /bug in-game (/devbug if on QA) to auto-create this template. It will even auto-fill some of the required information and open the browser for you. Then take the information that was just saved to your system's clipboard and paste it into a new QA forum post. Thank you bug hunters!
Dismiss Notice
This Section is READ ONLY - All Posts Are Archived

The Quest of the Avatar is forever, er, for stats

Discussion in 'Release 53 Feedback Forum' started by Quenton, Apr 29, 2018.

Thread Status:
Not open for further replies.
  1. Quenton

    Quenton Avatar

    Likes Received:
    Trophy Points:
    Old Britannia
    Virtue Effects for Gear in release 53 instructions says:
    Once upon a time, striving for virtue was just what you did because that's where the story was leading us, to be a better person. You'd meditate at the shrines and get a stat bonus for doing so, but that wasn't why you were there. You wanted to gain that eighth a hell of a lot more than you cared about any side stat bonus.

    In Ultima 9, there was karma, and the reason to be a good guy was so you could get more mana. This was silly, but that was Ultima 9 and by the time we got there, we accepted whatever silly mechanics made its way into that game because that was 1995-2000 and a lot of new things were being tried, and we all know the rest, they did their best given the circumstances.

    Now in post-launch SotA we have armor that we strive to get - not just for virtue, not just because trying to be virtuous is the cool thing to do, but because it lets us fight better.

    There shouldn't be (much of) a reason to get this stuff beyond the fact that your character wants to be virtuous. Virtue armor shouldn't be any more powerful (if at all) than regular armor. It's basically decorative, but restricted to those who are getting that much closer to being an Avatar.

    It should be story-centric, and nothing else. If that isn't enough of a draw to get the armor, something is wrong with the story.
Thread Status:
Not open for further replies.