Good Morning, I wanted to discuss or bring up a point my friend who just started playing. It seems the only gear worth getting is only found in the crafting mechanic. It doesent appear (to him at least) there are many good drops. The good gear that drops is in the form of artifacts which require a painfully inconvenient way to upgrade them. this makes me not want to bother getting an artifact because using another artifact to salvage seems like a hug pain. Here is my suggestions to fix the issue of player who dont want to craft, players who want to be able to find named or rare monsters to camp them for chances at good loot. 1: There needs to be adequate gear drops for people who dont want to shell out the overpriced items people are selling. 2: Artifacts should either not need to be repaired or the repair process should be the same at least ( remember the days when you could find loot before the non popular mechanics of item repair were introduced. Think EQ. It mind sound like too much of an extreme change for artifacts, but let the best gear in the game be repairable, but this game needs good droppable items, which is lacking. This would be the fastest way to add new loot to the game by improving items already here. Thats my friends biggest complaint, he isnt sure what he is working for. With Everquest, you knew you were working towards leveling to get to a higher dungeon so you can camp items from named/rare worth having. This is kind of missing. Other than my friends point, all is well. Interesting loot, good weapons with proc effects etc are examples of exciting loot. So, if we can add some named mobs in with some gear worthy of getting that would be awesome. Its very important for players to feel like they are getting more powerful, and the skills and spells alone dont really do a good job of showing you get stronger. Perhaps the level spread is just really broad. It seems like the game is hard enough to allow for some better gear to be dropped. Thanks for listening!