@bugmaster77 Just to preface the quoting bits below. I fully agree with your premise and why you are upset. So don't take the corrections below as criticism of your premise or your feelings about that premise, ie that there are timezones and geographical areas that are at privilege in this game, and knowing and minmaxing those is beneficial to those who can and do. That is correct and it is a bad thing. However there are a number of things that are not fully accurate in specific statements surrounding that premise and the scope of that which isn't as big as your statements make it seem. Cora did respond in the post below that one with an explanation. Also when a topic has gone this far it is less likely to get responses to tangents not related to the main thread. If it had been a new topic solely on that then that post would have gotten a lot more responses. So I would advice starting a new topic if you want more attention to this concept. This topic has been going on for too long anyway and has deviated far from its intent. There is indeed a cap quota on specific drops. It is a fact. The most obvious example would be crown-of-the-obsidians. There are also lots of other caps to prevent exploits and farming, like the value caps. Also to note is that all mmos employ caps for the same anti-exploit anti-farm reasons. How those caps are implemented differ and produce very different experiences. But they all have them. Correct, and fully agreed. Which is true for all mmo's which allow player trading but especially for the ones with a small staff, like this one. It is the old "why we can't have nice things". What you are describing here doesn't follow from what we know. Instead what you are describing are issues not stemming from the cap quota. Those issues are quite different ones. For instance, uncommon artifacts are not limited by cap quota. So not getting decent artifact drops has nothing to do with the cap quota. Artifact drops is all about knowing which tiers and which mobs drop what and where it is more and less likely. Then grind only mobs with better drops and avoid mobs with lesser drops. Timezone etc does not factor into that, nor does the cap quota. Instead uncommon artifacts are capped by value, so if a specific player accumulate too much value then they are slammed with a cap block on high value drops. Hence it would only affect those getting a lot of stuff already, and would not affect some regular joe, especially if that player doesn't get many high value items. So the opposite result to what you are describing, it limits top tier. So that vendor having enough uncommon artifacts to sell and restock is not an issue related to cap quotas affected by timezones. What does have cap quotas are specific things that could either crash the economy as a whole, or the business model for the addon store. For instance, one such cap quota are crowns-of-the-obsidians. However there according to the devs and what we see then that quota very very rarely caps at all and is there more as an insurance against potential exploits than it is actually capping drops. So the existence of the cap quota on that specific resource - crowns - doesn't actually have a significant enough capping effect on actual drops. Instead there is a dropping chance metric which is applied globally which increases or decrease the chance of them dropping which is the 99.9% factor in how many will drop in any given day. Where you are right though is for very specific ultra rare drops like the lot deed drops. For those they are extremely rare and they do reach the cap quota often enough to actually have a limiting effect capping their dropping rate. Which as you say is unfair due to timezones. However those are soooooooooo rare that if you are not a >40h/week perpetual grind type of player then you are not even in the ballpark of getting those anyway so that difference is moot or academic. tl;dr So the assertion that this title is losing player retention due to the loot drops in general then you are correct. However when you tie that into the cap quotas then you are incorrect. When you assert that there is an unfair cap quota tied to timezone then you are correct for specific items. However when you tie that into regular uncommon artifact drops and drops in general then you are incorrect. Solution: The unfairness of the timezone factor on cap quotas would be relatively easy to fix. If one instead of resetting quotas on a 24h timer, then if one reset it on an odd value timer then it would migrate across timezones. Also if one would have 2-3 such reset schedules with different odd value timers then it wouldn't even be predictable by players.