I have played the game for several years and i'm interested in making our game more popular and see it expand. I feel it will require some hard choices. These will not be popular choices for some folks. I have 120'ed every crafting skill in the game except for the blacksmithing tree. That includes all of the enchanting (both weapons and armor), carpentry, tailoring, and leatherworking. I can make some of the best gear in the game. That means all light armor and any weapon needed by a mage (wands) and all ranged weapon users (archers). I mention this to let anyone who reads this know, I'm willing to do whatever it takes to ensure our game not only survives but thrives. If that means I lose all of that and start over...then that is what it means... At this point, i think we need some major game mechanic adjustments and we need to let Chris and his team make the necessary changes to increase our player base...whatever that means...I will say again...all of us need to step back and forget our individual needs in the game. I have spent quite a bit of RL money on this game. I did it back long ago when i first started playing. I have spoken several times to many of my guildmates. And right now we need to get more players in our game. If that means I have to give up my 100 million plus of crafting experience earned and start over to see 100,000 people playing our game and see it thrive, then i'm happy to do that. The needs of the many outweigh the needs of the few. I'm speaking to you game developers....ignore the noise and make the game appeal to the masses. Yes, not everything you try will work out. But if we are not willing to try our game will not survive.