I did one of these pre-release when everything was changing from release to release, so I figured I would compile a new one. The times are based on normal walking speed calculated using my character using no speed buffs, although I have the Swiftness skill from Light Armor which gives me a +15.3% Move Rate at my skill level. I created a new character offline without this skill and the travel times seemed about the same, so I didn't bother adjusting them, although I'll adjust it if necessary. The times are rough, since I wasn't worrying about accuracy to the millisecond. Paved roads and dirt paths appear in green, and unmarked routes where you trek through wilderness are shown in a pale white. The orange lines are the control point perimeters. Roving encounters, which may or may not be present in each instance, are marked with a red skull and crossbones. Some encounters may be missing. Most are easy to avoid by avoiding the road and taking a clipped path through the surrounding area. A few are harder since the roads are through mountainous areas, although there may be alternate routes. PDF Version: Download here.