Hello again! A new release and a new QA build, so time for another megathread on all the fun stuff (and some not so fun bugs) going on in the land of QA. Hoping again that this can be a thread to help folks anticipate changes, a place to post your own findings to share, and maybe even encourage some people get download the QA client and try things first hand! QA Build 1184: Though the cast time of sonata has been raised significantly, bard skills now respect cast time multipliers (some more than others at the moment). Having a cast time multiplier will speed up bard songs, but a bug report has been posted for a couple unintended exceptions. https://www.shroudoftheavatar.com/f...cales-inversely-with-chaotic-feedback.168375/ The focus cost of Canticle is now properly applied to the caster instead of the target. The cost is 10% of focus pool, which coupled with a long cast time creates and interesting interaction with the torpid torment now used by mobs, especially for air shield bards. All Legacy artifacts now have (L) after their names! This will same some time (and much paranoia) at the salvaging table. New skills being used by control point mages! Oh man, the Vertas Pass guys really pack a wallop now. Ice Arrows and chain lightning from the mages (the latter of which can get cast by many at a time leaving you well stun locked), doing damage that seems on average 20-100x as strong as the damage from fighters and archers (using OCX Tools Attack Details analyzer). At 100 Water Resistance and the Magic Resistance offered by full Obsidian Plate I was getting critted for over 300 average damage per ice arrow, and they can come at a very rapid rate. Shield of Crystal now gives 2 health per level instead of 1 health per level (this is unaffected by attunement) Shield of Ice sports a spell critical damage multiplier that gets very, very powerful. The skill offers 10% Spell Critical Damage + 0.125% per level for a single stack and does not scale with attunement. At skill levels only in the 80s it left my death mage build comparable in power to running a level 150 death shield, despite losing 30+ death attunement. Chris has mentioned not liking skills that are so powerful that players are effectively "forced" to use them, so I imagine this one might come down in power. As it stands now I don't see why any mage (other than fire) would use anything else. Unable to access the Lost Vale as it was closed. I don't recall this ever happening on QA, and in fact had noticed it being open so often that I thought it was always accessible on QA. Not sure if something changed or I was just mistaken. (I was after the 50% learning speed buff to help train up some skills for testing) Masterworking of Cloth or Leather belts still results in an error, so Heavy belts remain the only ones that can be masterworked for the time being. This was marked as fixed in previous patch notes, so the bug thread for that has been updated: https://www.shroudoftheavatar.com/f...ash-to-treasure-dropped-items-turn-in.168328/ Miscellaneous items tested include Public Vendor listings (still limited to 10 each Buy/Sell), no salvaging of stacked mundane items, and 100% bait recovery chance is still possible. There was no indication these had been changed already, but it seems they're on the schedule, so I'll be checking them out every QA build.