Hi, I played Ultima Online for long years. I know SOTA can't be compared with it in all aspects, but still, here is my list of very annoying stuff in actual game. Do you have same thinks like me? Dark, dark and dark. I don't know why, but 90% of gaming time, there is dark still. Mainly in small villages where is dark through day too. In another games, night length is 20-40% of day-time cycle. Actually, when day is set, I'm celebrating Stupid deaths - Where is old loved system where I can lose all my stuff in backpack? Where are days where newbie is scared of murderers and trying avoid some dangerous areas? Now it's like stupid parody for LOL or DOTA. When I die, I must wait one minute and continue without penalty? Are we really degenerate from games for stupids (it's meant in general) where player do not think? PVP is really ridiculous. Two mans fighting together without penalty again and again and again... Why? Here can be chivalrous duels or magic duels. And winner can take everything from enemy. I know peoples are scared he can lose good equipment, but now, even I have good equipment, I haven't good feelings from game. It's just like in Diablo. I find good equip, I'm happy for 5 minutes and looking for better. I can't lose anything. Where is adrenalin? This is why I'm playing role playing games. I can't merge with my avatar this way. Becouse my avatar isn't human. It looks like he is god. Too easy progress - I loved slow progress during game, where improve of your character was for years. Where this leveling was part of gaming. Why we want game where I'm on max level for few days or weeks of playing? It's very boring. Will be here servers with slow progress? Where player can have one avatar and play with it for long years? Bad controlling of inventory - When I want old-style backpack for better feelings, it's not useful in many cases. Why here isn't "Take all" button too? Why items for deck manager changing are not detected in additional storages in backpack? Why clicking on item is working once and second time isn't working? Why double-click to weapon is for placing of weapon to hand instead of taking it to backpack? Why when I'm placing item to backpack, his position is selected randomly instead position of cursor? Same location and spawning location - I hope this system, is only temporary. There isn't dynamics. All enemies are on his permanent spots and harvestable stuff too. Very frustrating is spawning of new enemy right behind the back. Will be here random spawning for harvestable stuff and smarter spawning system? Or this is like final version? Please don't hate me. I want just start discuss about this stuff and know your opinion. So what is your "very annoying" list of game features?