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Water collision

Discussion in 'Release 52 QA Feedback Forum' started by Feeyo, Mar 16, 2018.

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  1. Feeyo

    Feeyo Avatar

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    Will there be any water collision in the game? Water seems very static, there is no contact with the character and the water what so ever.
     
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  2. craftymethod

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    Chris wanted in by 52 that water was more uniform across maps and there being "splashes" when people fell in etc. Was intended to be looked at before fishing has a polish pass. (or something like that)
     
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  3. majoria70

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    I'm sure we will see a water pass in the near future since Darkstarr said some scenes have different types of water and they can't update fishing until they fix this. So that will be another thing they could do at the same time such as;

    -update water in any scenes
    -add types of fish to water as appropriate for their climate and area
    -make water give splashing sound and interact with Avatar in a realistic way. Like jumping in a puddle of water splashes it and makes a splashing sound. Another fun thing would be squishy sound of wet boots as you walk for a few moments until boots dry ;)

    edit
    Oh yeah and we will need this water pass for when they add boating to the game too. So don't forget @Devs ;)
     
  4. Feeyo

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    They should add prio to the water for launch I guess, the game feels very beta with how it is now.
     
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  5. Feeyo

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    Thank you devs for the water changes in latest R52 build!! This is awesome!
     
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