This might be the wrong thread but here goes. Has anyone stopped to consider creatures with thousnads+ of h.p. are a copout to increase combat difficulty without adding any additional (substantive) tactical dimension to the challenge? You know like wounding, VISIBLE status effects, flanking, visible chance of blocking/feinting (and not just those worthless glyphs as they stand now), etc. Basically this is becoming just another run-of-the-mill, plain jane, vanilla DPS boondoggle. I'm awfully disappointed because they originally said the game was going to be innovative not derivative. Sorry, but I really don't like the direction combat is going at all. Rant over, we now return to your regularly scheduled programming.