I wanted to post this so Devs and non pvp folk might understand what we Pvpers look for in pvp. just in case they do a pvp overhaul to the game. First a little back story I used to play this game for a while but fell away due to the pvp/ransom system(i think quite a lot of other people did the same or the same reason.) I have always been a pvper/pker in UO those are some of my favorite memories. so why did i do it why did i pk? Thats a really quite simple question. The first and foremost reason I did it was the pure adrenaline rush the risk of dieing losing all my stuff, the trill of the kill the blood on my hands and the sense of accomplishment standing over my dead prey. The second reason I pked was it was my preferred profession i was not a blacksmith, i didnt make money farming, or taming or treasure hunting. my profession was killing and i was good at it, i spend many hours honing and perfecting my skill set. Is that ethical? well no, probably not but i dont care what you think is right or wrong. i was willing to accept my punishment for murder as stern as it might be. The solution..... stop programming in rules as to what we can and cant do! if we wanna kill or take over an entire dungeon lets us. and hopefully some "blues" will step up and put us in our place. The End Result.....If nothing is done to fix PVP I FEAR this game will stumble along for a little while longer before the servers finally go offline and the only way to play this game is in offline mode......... OR..... you could Make PVP Fun, rewarding, Open, profitable and risky if you do Pvp right this game will not only survive but thrive for a very long time. Pvp is not a hobby for me and others who already quit this game, IT IS A PASSION. Like i said i have already moved on and no long play this game so dont fix it for me fix it for yourselves.