Magic & environmental factors

Discussion in 'Skills and Combat' started by redfish, Jun 21, 2015.

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  1. redfish

    redfish Avatar

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    Imo, if you knock someone into a hard surface, like a wall, with Gust, there should be some damage, even if minimal. That would also obviously apply multifold to knocking them down a flight of stairs.
     
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  2. redfish

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    I thought I'd officially add this to the thread since landslide traps are now in.

    From the R39 release notes,
    In rocky areas prone to landslides, a landslide should result if the area is within the radius of an Earthquake spell.
     
  3. monkeysmack

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    Or you throw an Explosive potion or do a Ground Pound.
     
    Last edited: Feb 23, 2017
  4. Gix

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    So.... Magicka... essentially...

    Sounds nice and all but I'd like the devs to stop thinking about spellcasting for a couple of months and actually work on basic combat mechanics first. Like... hitting people with physical weapons. If what we have is all we're going to get, SotA's gonna be in trouble.

    ... might want to rename it to "Spellcasters Online"
     
  5. redfish

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    @Gix,

    If you can think of any ways non-magical skills can interact with the environment, that would be cool too :D I know, for a minimum, I'd like stealth skills to take advantage of shadow and darkness.
     
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