PaxLair Player Owned Town Scene Design and Test

Discussion in 'Player Owned Towns' started by Winfield, Mar 31, 2015.

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  1. Winfield

    Winfield Legend of the Hearth

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    Oh, we must have a party on Friday!

    April 24 is PaxLair's One Year Anniversary of being Established in SotA !!
    Established January 19, 1998 in Ultima Online​
    Established April 24, 2014 in Shroud of the Avatar
    Created April 30, 2015 in Shroud of the Avatar​
    How symbolic that it is one year between our first arrival in SotA in Release 5 to our creation in Release 17.​
    One year ago... is when it all began...​
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    Lord British visits PaxLair in Valemark at the open Town Hall in the Upper Meadow​
    (April 27, 2014)​
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    Sunset Rock in PaxLair, Valemark - Veterans of PaxLair have Arrived​
    (April 27, 2014)​
     
  2. Sindariya

    Sindariya Avatar

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    Is it already a year? Time flies by.
     
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  3. Sold and gone

    Sold and gone Avatar

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    Somewhere underground waiting to get you!
    Just remember! "You cant drink all day unless you start in the morning!" :) I'm ready to party!
     
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  4. RDouglas

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    So looking forward to phase 2/bows..... please let me know when I can take up residence in R49/salutes.... the meetings was fun, am looking forward to more work and creating... feel free to call on me at anytime/salutes...
     
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  5. Rufus D`Asperdi

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    You're simply wrong, Weins. Several people have pointed out to you how you're wrong. You simply fail to understand.

    The area a 1km x 1km scene is 1,000,000 square meters.
    The area of 556 city lots is 1,334,400 square meters.

    556 city lots cannot fit into a Player Owned Town template. 416 city lots is the most that can be fit into a 1km x 1km square, leaving a 40m x 40m open square in one corner.

    What you say must be done is clearly not possible. If simple math shows that you must be wrong, yet templates exist and are being built, then you need to question your assumptions.
     
  6. NANOC

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    We will have to do a Sunrise screenshot in R17 Winfield.
    PaxLair a renewed beginning?
     
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  7. TheMadHermit

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    Epic post Winfield. Thanks for sharing. I don't own a town but this entry made me excited. Thanks for sharing the details of your work.
     
  8. Kit Kimberlin

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    Looking forward to attending in character. I am so excited to participate in this immersive RP community. ;)
     
  9. Winfield

    Winfield Legend of the Hearth

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    Scheduled for 8 PM US Central Time in PaxLair, Valemark, on Live server tonight... Friday, April 24! /zone Winfield

    We are winding down our time in Valemark ... before R17 launch next Thursday. It will be tearful to say goodbye to our beloved Valemark next week ... at least as the place where PaxLair first arrived into this Realm a year ago and that we did so many things together there.

    This will be an historic week in Valemark -- to say our joyous thanks and our solemn goodbyes.

    Head to the upper meadow of Valemark. Entrance is on the west side of the map.

    [​IMG]

    See Calendar too:

    http://avatarscircle.com/community-events/
     
  10. Abydos

    Abydos Avatar

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    Sweet home Valemark snif snif ....

    Im Ready for R17 new PAX POT. :D
     
  11. Numa

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    For those who rely on the GMT timeframe, 8PM Central time is 1AM GMT+0 the next day ( April 25). For those in the Asia Pacific in the Beijing/Hongkong/Manila (GMT+800) timezones that's 9 AM April 25 (Saturday).

    http://www.worldtimebuddy.com/
     
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  12. jiirc

    jiirc Avatar

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    The power of coincidence: one year since it was created and the move to a more permanent home. What better timing than this.
     
  13. Kit Kimberlin

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    Pics from the event. Had a blast ! Love this community ! :D

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  14. Mata

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    Happy Birthday, PaxLair! :)
     
  15. Earl Atogrim von Draken

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    Looks like a party!
    Pity it was in the middle of the night in my TZ ^^
    Happy bday!
     
  16. RDouglas

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    Wonderful fun!/watched the stream but missed the party/waves... see all ingame soon
    /salute
     
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  17. Dinsoo

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    That was a lot of fun! I am looking forward to many more parties!!
     
  18. Lord Baldrith

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    Hello Everyone...I am kinda just sitting back and letting the ideas flow here...but I do have a concern myself with the whole City lot for each segment of the map.

    I have plans to put 3 village lots or 2 village lots around city and town sized houses for use as a backyard or gardening area for many of the residents of my town. If we are using city lots for each space instead of being able to place just a village lot separate then I'm not sure how this accommodates the ability to do this...I am pasting a paint copy of my town as an example. Notice that V1,V2, and V3 are around C1 and T5 has V12 and V13 around it? That is what I am hoping to achieve...This is the main reason I was excited about having a town.

    [​IMG]
     
  19. Winfield

    Winfield Legend of the Hearth

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    Here is a rough template idea that might work for your design ... containing the Template City Lots requirement for flat land for multiple scenes.

    To subdivide lots, these look like the types of rules to follow. And you can put in one row lot or up to 12 row lots on a Template City Lot space.

    [​IMG]

    [​IMG]

    Red City Lots are the flat spaces for subdividing into other lots. Someone can check my work, I put the city lots in place in a hurry. Ideas?
     
  20. Spoon

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    If you place a castle lot, which is 2x2 city lots side by side, then you can use one for the city lot/house and the other three for village lots around that. Kinda like your upper left corner there.
     
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