That's the main reason I stopped the game.
Coat purchased.
A precision : I only pay in game gold.
Hi, I'm looking for a striped cloak. Make me an offer please. Thx.
I want a difficult game, not a punitive game. For adventurer or craft skills, this system of decay is absolutely no fun. Skill cap system is a...
I am looking for pine wood. Quantity : between 200 and 300. Give me your price please.
Totally agree. If there is a wipe I stop, and other players I know would stop also. I spent too much time doing uninteresting things to level my...
I walk more slowly, for sure. This is a very bad thing, really disappointed!
One negative point: the movements of the archer inside a dungeon. An archer must always take distance, but it's sometimes unplayable in the narrow...
With this release I started to mount an archer. It's clearly not easy, but I like this and I don't imagine playing a mage or a warrior. One...
"Trashtalking" and "reskilling PKs" are related to the behavior of the players, and we could find that in any other game unfortunately. The...
What I wanted to say is that there should be only one facet, as in the beginning of UO. And yes, more precisely, Felucca existed before Trammel,...
Oh no, please, not two servers (or more). I want a maximum people on a single one. On UO, Feluca was a bad thing. Don't do it on SOTA. I like...
Indeed, we understood it. But i am curious to know if there is a new calendar, if the team works yet today to launch SOTA closer as posible the...
Like a lot of us (all of us ?) i want to know an updated estimated release date. It's frustrating not to know, and honestly I would be a bit...
Here : [MEDIA]
The battles are not always clear, if you add a halo i think the game will be less playable. Personnaly, i can use the hotbar and watch the fight...
Yes indeed, the atmosphere is currently rather "flat". Personally I think it is more important than graphics point even if beautiful graphics...
I agree, I have a strong preference for a 3D isometric view. I think this improves the clarity and maneuverability of the game.
Ok thank you for your answer. I also think that it remains us to obtain much information on the differences between the various modes (in...
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