vjek: i think i misread what you said... i thought you meant it basically dupes the loot so the player doesnt loose anything. my bad. I think...
@vjek: i disagree. if it is not the players loot it will mess up the economy. i think players should loose a lot of stuff very often in the game....
as a guy who understands the development i don't think it would be hard to implement at all. disclaimer: i don't know their process and haven't...
@vjek: when you say looting players is too much reward and no risk... thats true. i suppose the way i imagined it is that it would be harder to...
@vjek: i think all your concerns are valid but very very easily addressable (you gave some examples yourself). also dont think that in that...
I would like there to be an "out of character" game mechanic as follows: 1- go to some place in the game where you get a prompt to play an npc...
i care about 2 rituals, as stated in the devchat from 2 weeks ago: 1: carving corpses, cooking body parts, eating body parts. just like UO....
@Stranger: I played there for a long time and know that in down time you will hardly find anyone at banks or in dungeons. It makes me wonder if...
@vjek: It was great farming other folks for gear and reagents. Easiest targets, by far, I?ve ever fought. killing players is easy? in what...
@jondavis: attack 1 guy, a bunch more show up to avenge him... fight them too... just like the old days eh? it is just a game mechanic to assist...
@Arkhan: See: UO + 3rd party programs. -- it's 2013. If the devs cannot figure this stuff out (RG is a badass. his programmers are badasses....
@alayth: you read hickmans books? you would fit right in. :
@Bayien: I think we have to separate the issues a bit: 1: loosing stuff on death 2: worst case scenario - dying because of lag/disconnect...
@Sir Mishri, @Silent Strider: what's a zero amongst friends?
@Mugly Wumple: i think that's fair. +1.
@Bayien: "I couldn?t bear the thought of losing full GM enchanted gear because of a mistake that I couldn?t control like a temporary internet...
@redfish: agreed. a skeletal warrior shouldnt be a low level foe. neither should an orcish mage. did you see what gandalf went through over 1...
@Legenis: Let me tell you what the poll results will look like based on an educated and not-so-humble guess: PK's: 10-15% (not vocal, ends up...
open looting with flagging consequences is best. if i loot your kill you can attack me without penalties. if i loot a blue player, anyone...
@JiM AnGeL: i like the blue guard idea. i would personally play a blue guard character as well as a pk for some variety. besides, i dont get along...
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