Hello. I am new to SotA, starting with a Labor Day weekend playfest. A few questions and comments: 1. Any Google search I do on the banking system is always 2 or so years out of date and comments vary based on the release version. There is no definitive post on how to increase your slots, or whether they can be increased (I haven't found a way, since the $ for slots feature was removed from your store and I haven't found a way to buy them with in-game gold either). 2. I like the game but haven't found a way to donate a few $ to SotA. Should I just buy some CotOs instead? 3. I liked the start, which for me was in Solace Bridge. Yes I do think the game is a bit bow-heavy initially but you do get a starter bow, sword, and staff, plus all of the gathering and processing tools, plus a Bridge Defender's Bow if you search. It would be nice if you get some guidance towards the leather craftsman in Soltown because when I was fresh from Solace Bridge Outskirts I didn't have any Leather Armor recipes and I was frustrated that the blacksmith didn't sell any. 4. I keep reading about players which make/use millions of xp per day, with skill levels at 200. Is this real and current, or just testbed stuff? At 10k free XP per day plus 1-8k per quest it's gonna take me a LONG time to reach even 1M XP, even if I could find that many quests, which I can't. If this is real, how do you generate pooled XP apart from quests, or are there repeatable major quests? 5. I keep reading in the skill tree about skills requiring (presumably pooled) XP to maintain their level. Is this correct? If so, how much XP is charged and per what unit time to maintain skill level? Is it charged for all skills or just adventuring ones? 6. I have yet to find a way to butcher a wolf carcass or crocodile carcass. I have no recipe nor does placing 1 wolf/crocodile carcass in the butchery window work. 7. I find the critical/masterwork messages for gathering and refining silly since they don't appear to do anything. You end up with normal raw/processed materials regardless. 8. I don't understand how skinning an animal can be random even at level 40. I would assume that most animals would have carcasses, hides, and heads, and by level 40 you would be proficient enough not to reduce a wolf to a single piece of scrap leather. 8. I haven't found any effect of the "locate node" skill. I can walk right up to a "node" and still it won't show on my compass. My node locating skills are all at level 40. 9. Btw, you should include this tip for new players: recipes for mundane variants tend to be identical, so Iron and Copper recipes would be the same, and Maple and Pine recipes would be the same. It is weird that you start with Copper and Pine recipes, not Iron and Maple, which are found in Soltown Outskirts. 1o. I see hints and tips about decks and locked glyphs. I am using the standard combat and non-combat hotbars. I don't see what a "deck" does apart from these (perhaps allow you to save and select multiple combat hotbars?) and why you would want to have random glyphs in any deck. 11. I have yet to figure out a training path for low level mage/archer avatars (e.g. from 2 skulls to 5 skulls). I have completed Orator's quest, so do I need to find a magic shop and buy 100s of reagents now to work on fireballs, earthquakes, and water elementals? If tier 5 dungeons are much like tier 2s in that enemies will come at you individually or at most 3 or 4, then these area effect spells would likely not be of significantly more use than their regular "arrow" versions, and I don't want to cast a Fireball on 3 Thugs in melee range! Thanks for any help/hints/suggestions!