Actually no... People who make blanket statements about poor performance without details of their issues are the problem. Not saying you, but plenty of others have. As far as saying a lot of it is on the user's end, it's true for a lot of it. Depends on what people say are performance problems. Like you can have your system optimized but memory leaks will still hit you after a while, used to be terrible in the game and has gotten a lot better. So you have to reboot or restart the client, not a major deal but some could consider that a performance problem but we'd never know because they just come, post "horrible performance" and leave. If you've done any IT/Support, worked on others computers, dealt with their issues, etc then you'd know what I'm saying holds water. Plenty of IT people can tell you, it's like war stories for them. There is always notes in release of what they still need to do. Optimizations will always be there. It doesn't mean the game has not been optimized or they have not been doing it consistently throughout their releases either. Your original statement of "My son's crashed a couple times, I kept clipping a wall, still the pace is very slow, and even on my seriously overpowered i7 Nvidia 1080 based machine with 32gb ram its performance is lack luster", is what lead me to believe you were having issues on your end. While I agree that it probably is a matter of having expectations "too high" depending on what you perceive it to be, I think the problem is focusing too much on the "fps". It's going to drop in a lot of the major hubs of Brit for sure as well as other heavily decorated, housed w/ vendors, areas. Not so much in other parts of the game, at least now. Having computers crash playing the game is definitely a problem and unless you know for a fact what it is, it's usually a problem on the user end, be it hardware issues or otherwise. But what do I know, I've only been doing this all my life and have many computer setups that can run this game without crashing and even the 7-8yr old ones can run it fairly. Have you actually tried to see where and what the problems are (troubleshooting)? If so, why not post the exact details? Or post them to the devs?