1. We have a QA initiative where we work with the community more closely than ever to get your bug reports into the hands of the developers. Please use this forum for LIVE Server bug reporting. Do follow the format below, because it will help us out greatly in responding. If you do not, it's possible your bug report will be misinterpreted, or worse, lost!

    Read BEFORE submitting your first bug: Reporting Bugsā€¦ QA 101 Document
    • Disable all Lua Add-Ons by using '/lua unload' in local chat or temporarily move all files/folders out of the SotA Lua folder then restart the game.
      Ensure the issue still occurs before submitting a bug; Support staff will not debug Add-On issues
    • Search for your bug before posting in order to avoid duplicate reports.
    • Only reply to an existing thread if you have additional information for the reported bug. ALL extraneous commentary will be deleted to avoid cluttering the reports.
    • Keep your bug report short and factual.
    • There is no need to submit crash logs. Crash data we require is automatically logged.
    Bug Report Template
    1. Title:
    2. Reproduction Rate:
    3. Blocker?
    4. Details:
    5. Steps to Reproduce:
    6. User Specs:
    To get started, use /bug in-game (/devbug if on QA) to auto-create this template. It will even auto-fill some of the required information and open the browser for you. Then take the information that was just saved to your system's clipboard and paste it into a new QA forum post. Thank you bug hunters!
Dismiss Notice
This Section is READ ONLY - All Posts Are Archived

Chat distance seems about right

Discussion in 'Release 7 Feedback' started by Balec Fares de Cani, Jul 6, 2014.

Thread Status:
Not open for further replies.
  1. Balec Fares deCani

    Balec Fares deCani Bug Brigade - Bug Hunter

    Messages:
    1,353
    Likes Received:
    4,046
    Trophy Points:
    125
    Gender:
    Male
    Based on this test in R7, the distance from which chat can be "heard" seems about right to me. When musical instruments are implemented I wonder if the hear-able range will be aligned with the "bubble" visibility range.

    This is how close you have to be to see the chat bubble:
    [​IMG]

    This is how close you have to be to see text in the local chat tab:
    [​IMG]
     
  2. Lum the Mad

    Lum the Mad Keeper of NPCs

    Messages:
    2,488
    Likes Received:
    12,987
    Trophy Points:
    190
    Yep. The way we tweaked for this was... pretty much what you just did. Walked two players around and tried to determine when it would feel "right" that you couldn't hear them.

    In R8 NPC chat tabs will autoclose, at a far closer distance! We used the same kind of testing to see what was the right distance for that.

    "One ping only, please."
    [​IMG]
     
Thread Status:
Not open for further replies.